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Bigfoot/Bigfoot/Benchmarks/Engine/Include/EngineBenchmarks/BigFileInfo_generated.hpp
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rboullard b7f4677c68
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BigFile/Sasquatch (#1)
Implementing an asset management system

BigFile is a sqlite database, for toolmode
Sasquatch is a custom binary file, for gamemode

Assets are built from flatbuffers
References allow to get an Asset, from an UUID, from anywhere in the code
HardReference refcount the asset and allow automatic removal

Reviewed-on: #1
Co-authored-by: Romain BOULLARD <romain.boullard@protonmail.com>
2026-09-01 16:32:01 +00:00

23 lines
571 B
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// AUTO-GENERATED DO NOT TOUCH
/*********************************************************************
* \file BigFileInfo.generated.hpp
*
*********************************************************************/
#ifndef BIGFOOT_ENGINEBENCHMARKS_BIGFILEINFO_GENERATED_HPP
#define BIGFOOT_ENGINEBENCHMARKS_BIGFILEINFO_GENERATED_HPP
#include <EASTL/string_view.h>
#if defined BIGFOOT_TOOLMODE
namespace Bigfoot
{
/*
* BigFile location
*/
constexpr eastl::string_view BIGFILE_ENGINEBENCHMARKS_LOCATION {"./EngineBenchmarks.db"};
} // namespace Bigfoot
#endif
#endif