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Bigfoot/CMakeLists.txt
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rboullardandClaude Sonnet 5 ae18a062b7
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Add Sasquatch: mmap'd, load-only Game-mode asset backend, plus parallel batch loading
Introduces a dual-backend SerializationManager: Tool mode keeps reading/writing
BigFile over SQL as before, Game mode now reads a Sasquatch file instead - a
flattened, mmap'd counterpart to a BigFile produced ahead of time by
Sasquatch::WriteFrom or the new SasquatchPacker CLI tool. The backend is picked
at compile time via a new BIGFOOT_TOOL_MODE option (mirrors the existing
BIGFOOT_OPTIMIZED/BIGFOOT_NOT_OPTIMIZED pattern); SaveAsset only exists in Tool
mode, since a running game never writes back to its own asset pack.

Also adds SerializationManager::LoadAssets (Game-mode only): loads a batch of
UUIDs by decoding them across multiple threads instead of one at a time,
layered by HardReference depth so a reference target is always fully
registered before anything decodes a reference to it. This required making
HardReference/SoftReference resolution genuinely thread-safe (it mutates
ContainerHandle ref counts and AssetLibrary's UUID index/unreferenced-set from
inside Unpack()) via atomic ref counts and targeted mutexes, validated by
dedicated concurrency tests exercising real thread contention.

BigFile itself is faster too: prepared statements are now pooled per query
text instead of recompiled on every Request (pooled rather than cached-as-one
because LoadAsset recurses and a naive cache would corrupt an in-flight
statement), and PRAGMA mmap_size is enabled.

Benchmarked against real Asset<T> objects (AssetsForBenchmarking) through the
full Pack/Unpack/HardReference pipeline: Sasquatch's raw storage layer hits
~31 GiB/s (mmap ceiling), and the new parallel LoadAssets reaches ~18 GiB/s
end-to-end versus ~1.3 GiB/s for the existing sequential LoadAsset loop.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-22 17:43:21 +02:00

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CMake

cmake_minimum_required(VERSION 3.26)
project(Bigfoot VERSION 0.1.0
DESCRIPTION "The Bigfoot engine"
LANGUAGES CXX)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
set(CMAKE_CONFIGURATION_TYPES "Release;RelWithDebInfo;Debug" CACHE STRING "" FORCE)
option(BUILD_TESTS OFF)
option(BUILD_BENCHMARKS OFF)
option(ASAN OFF)
option(COVERAGE OFF)
option(TRACY ON)
option(VULKAN ON)
option(BIGFOOT_TOOL_MODE "Build SerializationManager against BigFile/SQLite and allow saving. OFF ships the Sasquatch-backed, load-only Game mode." ON)
set(AUTO_GENERATED_COMMENT "// AUTO-GENERATED DO NOT TOUCH")
include(${CMAKE_SOURCE_DIR}/CMake/CustomTargets.cmake)
include(${CMAKE_SOURCE_DIR}/CMake/FindDependencies.cmake)
include(${CMAKE_SOURCE_DIR}/CMake/Utils.cmake)
include(${CMAKE_SOURCE_DIR}/CMake/Package.cmake)
find_program(FLATBUFFERS_FLATC_EXECUTABLE NAMES flatc)
find_program(SQLITE3_EXECUTABLE NAMES sqlite3)
find_program(MINJECT_EXECUTABLE NAMES minject)
find_program(BIN2CPP_EXECUTABLE NAMES Bin2CPP)
bigfoot_remove_default_exception_flags()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_OPTIMIZE_DEPENDENCIES 1)
if(BUILD_TESTS)
enable_testing()
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
SET(CMAKE_SKIP_BUILD_RPATH FALSE)
SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
SET(CMAKE_INSTALL_RPATH "\${ORIGIN}")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Sources)
if(${BUILD_TESTS})
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Tests)
endif()
if(${BUILD_BENCHMARKS})
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Benchmarks)
endif()
add_custom_target(NatVis SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/Vendor/NatVis/EASTL/EASTL.natvis
${CMAKE_CURRENT_SOURCE_DIR}/Vendor/NatVis/VulkanHpp/VulkanHpp.natvis
${CMAKE_CURRENT_SOURCE_DIR}/Vendor/NatVis/GLM/GLM.natvis)