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41 lines
892 B
C++
41 lines
892 B
C++
/*********************************************************************
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* \file AssetA.hpp
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*
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* \author Romain BOULLARD
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* \date April 2026
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*********************************************************************/
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#ifndef BIGFOOT_ENGINE_ASSETA_HPP
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#define BIGFOOT_ENGINE_ASSETA_HPP
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#include <Engine/Asset/Asset.hpp>
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#include <EngineTests/Asset/AssetA_generated.hpp>
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namespace Bigfoot
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{
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struct AssetATraits
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{
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using FLAT = ::Flat::Bigfoot::AssetA;
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};
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class AssetA: public Asset<AssetATraits>
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{
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public:
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AssetA() = default;
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AssetA(const eastl::span<const std::byte> p_flatbuffer):
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Asset(p_flatbuffer)
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{
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}
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AssetA(const AssetA& p_asset) = delete;
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AssetA(AssetA&& p_asset) = default;
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~AssetA() = default;
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AssetA& operator=(const AssetA& p_asset) = delete;
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AssetA& operator=(AssetA&& p_asset) = default;
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};
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} // namespace Bigfoot
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#endif
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