Bigfoot / Sonarqube (game) (push) Skipped
Bigfoot / Sonarqube (toolmode) (push) Skipped
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Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Failing after 11s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Failing after 10s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Failing after 10s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Failing after 10s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: toolmode) (push) Failing after 9s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: ON, Variant: game) (push) Failing after 10s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Failing after 9s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Failing after 11s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Failing after 12s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Failing after 10s
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Bigfoot / Clang Format Checks (push) Failing after 12s
34 lines
843 B
CMake
34 lines
843 B
CMake
project(SasquatchBakerCLI)
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add_executable(${PROJECT_NAME})
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target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
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target_link_libraries(${PROJECT_NAME}
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PRIVATE
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BigfootCompileAndLinkFlags
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bfg::lyra
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$<LINK_LIBRARY:WHOLE_ARCHIVE,SasquatchBaker>)
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file(GLOB_RECURSE _SOURCES
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CONFIGURE_DEPENDS
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${CMAKE_CURRENT_SOURCE_DIR}/*.cpp
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)
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file(GLOB_RECURSE _HEADERS
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CONFIGURE_DEPENDS
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${CMAKE_CURRENT_SOURCE_DIR}/*.h
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${CMAKE_CURRENT_SOURCE_DIR}/*.hpp
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)
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target_sources(${PROJECT_NAME}
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PRIVATE
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${_SOURCES}
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${_HEADERS}
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)
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source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX Src FILES ${_SOURCES} ${_HEADERS})
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set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Tools/Executables)
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set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME SasquatchBaker)
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