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246 lines
8.2 KiB
C++
246 lines
8.2 KiB
C++
/*********************************************************************
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* \file Sasquatch.cpp
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*
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* \author Romain BOULLARD
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* \date August 2026
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*********************************************************************/
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#include <Engine/Sasquatch/Sasquatch.hpp>
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#include <System/File/File.hpp>
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#include <System/UUID/UUID.hpp>
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#include <AssetsForBenchmarking/Asset/BenchmarkAsset.hpp>
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#include <AssetsForBenchmarking/Asset/BenchmarkAssetReferred.hpp>
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#include <EngineBenchmarks/SasquatchInfo_generated.hpp>
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#include <EASTL/optional.h>
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#include <EASTL/span.h>
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#include <EASTL/vector.h>
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#include <benchmark/benchmark.h>
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#include <effolkronium/random.hpp>
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#include <cstddef>
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#include <cstdint>
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namespace Bigfoot
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{
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#ifdef BIGFOOT_GAME
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using Random = effolkronium::random_static;
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class SasquatchFixture: public benchmark::Fixture
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{
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protected:
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static constexpr std::uint32_t ASSET_COUNT = 20'000;
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static constexpr std::uint32_t REFS_PER_ASSET = 4;
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static constexpr std::size_t ASSET_PAYLOAD_SIZE = 256;
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void SetUp([[maybe_unused]] benchmark::State& p_state) override
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{
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// The Sasquatch file is built exactly once for the entire benchmark process.
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// SetUp is called before every calibration round (Google Benchmark doubles
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// iteration counts until it reaches a stable measurement), so rebuilding
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// the file each time would dominate the total benchmark time.
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m_uuids = BuildData();
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m_sasquatch.emplace(File {SASQUATCH_ENGINEBENCHMARKS_LOCATION});
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}
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void TearDown([[maybe_unused]] benchmark::State& p_state) override
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{
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m_sasquatch.reset();
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}
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[[nodiscard]]
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eastl::vector<UUID> RandomBatch(const std::size_t p_batchSize) const
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{
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eastl::vector<UUID> batch;
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batch.reserve(p_batchSize);
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for (std::size_t i = 0; i < p_batchSize; ++i)
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{
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batch.push_back(m_uuids[Random::get<std::size_t>(0, m_uuids.size() - 1)]);
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}
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return batch;
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}
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[[nodiscard]]
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eastl::vector<eastl::vector<UUID>> RandomBatchPool(const std::size_t p_batchSize,
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const std::size_t p_poolSize) const
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{
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eastl::vector<eastl::vector<UUID>> pool;
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pool.reserve(p_poolSize);
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for (std::size_t i = 0; i < p_poolSize; ++i)
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{
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pool.push_back(RandomBatch(p_batchSize));
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}
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return pool;
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}
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eastl::optional<Sasquatch> m_sasquatch;
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eastl::span<const UUID> m_uuids;
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private:
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static const eastl::vector<UUID>& BuildData()
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{
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static const eastl::vector<UUID> s_uuids = []()
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{
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File {SASQUATCH_ENGINEBENCHMARKS_LOCATION}.Delete();
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eastl::vector<UUID> uuids;
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eastl::vector<eastl::vector<std::byte>> flatbuffers;
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eastl::vector<eastl::vector<UUID>> hardReferences;
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uuids.reserve(ASSET_COUNT);
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flatbuffers.reserve(ASSET_COUNT);
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hardReferences.reserve(ASSET_COUNT);
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for (std::uint32_t i = 0; i < ASSET_COUNT; ++i)
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{
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BenchmarkAsset asset;
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asset.SetName(asset.GetHeader().uuid.ToString());
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asset.GetAsset().payload.assign(ASSET_PAYLOAD_SIZE, std::uint8_t {0xAB});
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for (std::uint32_t j = 0; j < REFS_PER_ASSET; ++j)
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{
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BenchmarkAssetReferred assetReferred;
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assetReferred.SetName(assetReferred.GetHeader().uuid.ToString());
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asset.GetAsset().refs.emplace_back(assetReferred.GetHeader().uuid);
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}
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eastl::vector<std::byte> flatbuffer = asset.Pack();
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hardReferences.push_back(asset.GetHardReferences(flatbuffer));
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flatbuffers.push_back(std::move(flatbuffer));
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uuids.push_back(asset.GetHeader().uuid);
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}
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std::size_t totalFlatbufferBytes = 0;
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std::size_t totalHardReferencesBytes = 0;
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for (std::size_t i = 0; i < uuids.size(); ++i)
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{
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totalFlatbufferBytes += flatbuffers[i].size();
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totalHardReferencesBytes += hardReferences[i].size() * UUID::UUID_BYTE_SIZE;
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}
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SasquatchWriter writer {File {SASQUATCH_ENGINEBENCHMARKS_LOCATION},
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uuids.size(),
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totalFlatbufferBytes,
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totalHardReferencesBytes};
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for (std::size_t i = 0; i < uuids.size(); ++i)
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{
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writer.WriteAsset(uuids[i], flatbuffers[i], hardReferences[i]);
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}
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return uuids;
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}();
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return s_uuids;
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}
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};
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/****************************************************************************************/
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BENCHMARK_DEFINE_F(SasquatchFixture, GetAssetHardReferences)(benchmark::State& state)
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{
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for (auto _: state)
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{
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benchmark::DoNotOptimize(
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m_sasquatch->GetAssetHardReferences(m_uuids[Random::get<std::size_t>(0, m_uuids.size() - 1)]));
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}
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state.SetItemsProcessed(state.iterations());
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state.SetBytesProcessed(static_cast<std::int64_t>(state.iterations()) * REFS_PER_ASSET * UUID::UUID_BYTE_SIZE);
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}
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BENCHMARK_REGISTER_F(SasquatchFixture, GetAssetHardReferences)->Name("Sasquatch/GetAssetHardReferences")->UseRealTime();
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/****************************************************************************************/
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BENCHMARK_DEFINE_F(SasquatchFixture, GetAssetsHardReferences)(benchmark::State& state)
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{
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const auto batchSize = static_cast<std::size_t>(state.range(0));
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constexpr std::size_t BATCH_POOL_SIZE = 64;
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const eastl::vector<eastl::vector<UUID>> batchPool = RandomBatchPool(batchSize, BATCH_POOL_SIZE);
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std::size_t batchIndex = 0;
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for (auto _: state)
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{
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benchmark::DoNotOptimize(m_sasquatch->GetAssetsHardReferences(batchPool[batchIndex]));
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batchIndex = (batchIndex + 1) % BATCH_POOL_SIZE;
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}
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state.SetItemsProcessed(state.iterations() * batchSize);
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state.SetBytesProcessed(static_cast<std::int64_t>(state.iterations()) * batchSize * REFS_PER_ASSET *
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UUID::UUID_BYTE_SIZE);
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}
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BENCHMARK_REGISTER_F(SasquatchFixture, GetAssetsHardReferences)
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->Name("Sasquatch/GetAssetsHardReferences")
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->Arg(1)
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->Arg(8)
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->Arg(64)
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->Arg(512)
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->Arg(4096)
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->UseRealTime();
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/****************************************************************************************/
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BENCHMARK_DEFINE_F(SasquatchFixture, GetAssetFlatbuffer)(benchmark::State& state)
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{
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std::int64_t bytesProcessed = 0;
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for (auto _: state)
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{
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eastl::vector<std::byte> flatbuffer = m_sasquatch->GetAssetFlatbuffer(
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m_uuids[Random::get<std::size_t>(0, m_uuids.size() - 1)]);
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benchmark::DoNotOptimize(flatbuffer);
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bytesProcessed += static_cast<std::int64_t>(flatbuffer.size());
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}
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state.SetItemsProcessed(state.iterations());
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state.SetBytesProcessed(bytesProcessed);
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}
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BENCHMARK_REGISTER_F(SasquatchFixture, GetAssetFlatbuffer)->Name("Sasquatch/GetAssetFlatbuffer")->UseRealTime();
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/****************************************************************************************/
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BENCHMARK_DEFINE_F(SasquatchFixture, GetAssetFlatbuffers)(benchmark::State& state)
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{
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const auto batchSize = static_cast<std::size_t>(state.range(0));
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constexpr std::size_t BATCH_POOL_SIZE = 64;
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const eastl::vector<eastl::vector<UUID>> batchPool = RandomBatchPool(batchSize, BATCH_POOL_SIZE);
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std::int64_t bytesProcessed = 0;
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std::size_t batchIndex = 0;
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for (auto _: state)
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{
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eastl::vector<eastl::vector<std::byte>> flatbuffers = m_sasquatch->GetAssetFlatbuffers(batchPool[batchIndex]);
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benchmark::DoNotOptimize(flatbuffers);
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for (const eastl::vector<std::byte>& flatbuffer: flatbuffers)
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{
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bytesProcessed += static_cast<std::int64_t>(flatbuffer.size());
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}
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batchIndex = (batchIndex + 1) % BATCH_POOL_SIZE;
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}
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state.SetItemsProcessed(state.iterations() * batchSize);
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state.SetBytesProcessed(bytesProcessed);
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}
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BENCHMARK_REGISTER_F(SasquatchFixture, GetAssetFlatbuffers)
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->Name("Sasquatch/GetAssetFlatbuffers")
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->Arg(1)
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->Arg(8)
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->Arg(64)
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->Arg(512)
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->Arg(4096)
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->UseRealTime();
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#endif
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} // namespace Bigfoot
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