Bigfoot / Sonarqube (push) Skipped
Bigfoot / Build & Test Debug with ./ConanProfiles/clang (Unity Build: OFF) (push) Successful in 5m45s
Bigfoot / Build & Test Debug with ./ConanProfiles/clang (Unity Build: ON) (push) Successful in 5m50s
Bigfoot / Build & Test Debug with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Successful in 6m14s
Bigfoot / Build & Test Debug with ./ConanProfiles/clang_asan (Unity Build: ON) (push) Successful in 6m11s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang (Unity Build: OFF) (push) Successful in 6m25s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Successful in 7m28s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang (Unity Build: ON) (push) Successful in 6m17s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang_asan (Unity Build: ON) (push) Successful in 7m21s
Bigfoot / Build & Test Release with ./ConanProfiles/clang (Unity Build: OFF) (push) Successful in 6m13s
Bigfoot / Build & Test Release with ./ConanProfiles/clang (Unity Build: ON) (push) Successful in 6m8s
Bigfoot / Build & Test Release with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Successful in 6m59s
Bigfoot / Build & Test Release with ./ConanProfiles/clang_asan (Unity Build: ON) (push) Successful in 6m57s
Bigfoot / Clang Format Checks (push) Failing after 8s
136 lines
5.2 KiB
C++
136 lines
5.2 KiB
C++
/*********************************************************************
|
|
* \file AssetLibrary.cpp
|
|
*
|
|
* \author Romain BOULLARD
|
|
* \date July 2026
|
|
*********************************************************************/
|
|
#include <Engine/Asset/AssetLibrary.hpp>
|
|
|
|
#include <AssetsForTesting/Asset/AssetA.hpp>
|
|
#include <AssetsForTesting/Asset/AssetB.hpp>
|
|
#include <AssetsForTesting/Asset/AssetC.hpp>
|
|
#include <gtest/gtest.h>
|
|
|
|
namespace Bigfoot
|
|
{
|
|
class AssetLibraryFixture: public ::testing::Test
|
|
{
|
|
protected:
|
|
AssetContainer<AssetA> m_containerA;
|
|
AssetContainer<AssetB> m_containerB;
|
|
AssetContainer<AssetC> m_containerC;
|
|
|
|
AssetLibrary m_library;
|
|
};
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, Insert_ShouldReturnTrueOnSuccess)
|
|
{
|
|
EXPECT_TRUE(m_library.Insert(&m_containerA));
|
|
EXPECT_TRUE(m_library.Insert(&m_containerB));
|
|
EXPECT_TRUE(m_library.Insert(&m_containerC));
|
|
}
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, Insert_ShouldReturnFalseOnDuplicate)
|
|
{
|
|
std::ignore = m_library.Insert(&m_containerA);
|
|
EXPECT_FALSE(m_library.Insert(&m_containerA));
|
|
|
|
AssetContainer<AssetA> m_containerAA;
|
|
EXPECT_FALSE(m_library.Insert(&m_containerAA));
|
|
}
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, GetAssetContainer_ShouldReturnTheAssetContainerIfAvailable)
|
|
{
|
|
std::ignore = m_library.Insert(&m_containerA);
|
|
std::ignore = m_library.Insert(&m_containerB);
|
|
std::ignore = m_library.Insert(&m_containerC);
|
|
|
|
EXPECT_EQ(m_library.GetAssetContainer(GetAssetTypeID<AssetA>()), &m_containerA);
|
|
EXPECT_EQ(m_library.GetAssetContainer(GetAssetTypeID<AssetB>()), &m_containerB);
|
|
EXPECT_EQ(m_library.GetAssetContainer(GetAssetTypeID<AssetC>()), &m_containerC);
|
|
|
|
EXPECT_EQ(std::as_const(m_library).GetAssetContainer(GetAssetTypeID<AssetA>()), &m_containerA);
|
|
EXPECT_EQ(std::as_const(m_library).GetAssetContainer(GetAssetTypeID<AssetB>()), &m_containerB);
|
|
EXPECT_EQ(std::as_const(m_library).GetAssetContainer(GetAssetTypeID<AssetC>()), &m_containerC);
|
|
}
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, GetAssetContainer_ShouldReturnNullptrIfTheContainerDoesNotExist)
|
|
{
|
|
std::ignore = m_library.Insert(&m_containerB);
|
|
|
|
EXPECT_EQ(m_library.GetAssetContainer(GetAssetTypeID<AssetA>()), nullptr);
|
|
EXPECT_EQ(std::as_const(m_library).GetAssetContainer(GetAssetTypeID<AssetA>()), nullptr);
|
|
}
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, FindAssetContainerContainerForUUID_ShouldReturnTheAssetContainerIfAvailable)
|
|
{
|
|
std::ignore = m_library.Insert(&m_containerA);
|
|
std::ignore = m_library.Insert(&m_containerB);
|
|
std::ignore = m_library.Insert(&m_containerC);
|
|
|
|
const SlotMapKey keyA = m_containerA.Insert();
|
|
const SlotMapKey keyB = m_containerB.Insert();
|
|
const SlotMapKey keyC = m_containerC.Insert();
|
|
|
|
const UUID uuidA = m_containerA.Get(keyA)->GetHeader().uuid;
|
|
const UUID uuidB = m_containerB.Get(keyB)->GetHeader().uuid;
|
|
const UUID uuidC = m_containerC.Get(keyC)->GetHeader().uuid;
|
|
|
|
EXPECT_EQ(m_library.FindAssetContainerContainerForUUID(uuidA), &m_containerA);
|
|
EXPECT_EQ(m_library.FindAssetContainerContainerForUUID(uuidB), &m_containerB);
|
|
EXPECT_EQ(m_library.FindAssetContainerContainerForUUID(uuidC), &m_containerC);
|
|
|
|
EXPECT_EQ(std::as_const(m_library).FindAssetContainerContainerForUUID(uuidA), &m_containerA);
|
|
EXPECT_EQ(std::as_const(m_library).FindAssetContainerContainerForUUID(uuidB), &m_containerB);
|
|
EXPECT_EQ(std::as_const(m_library).FindAssetContainerContainerForUUID(uuidC), &m_containerC);
|
|
}
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, FindAssetContainerContainerForUUID_ShouldReturnNullptrIfTheContainerDoesNotExist)
|
|
{
|
|
std::ignore = m_library.Insert(&m_containerA);
|
|
std::ignore = m_library.Insert(&m_containerB);
|
|
std::ignore = m_library.Insert(&m_containerC);
|
|
|
|
std::ignore = m_containerA.Insert();
|
|
std::ignore = m_containerB.Insert();
|
|
std::ignore = m_containerC.Insert();
|
|
|
|
EXPECT_EQ(m_library.FindAssetContainerContainerForUUID(UUID {}), nullptr);
|
|
|
|
EXPECT_EQ(std::as_const(m_library).FindAssetContainerContainerForUUID(UUID {}), nullptr);
|
|
}
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, SetActiveAssetLibrary_ShouldSetTheActiveAssetLibraryToTheGivenLibrary)
|
|
{
|
|
SetActiveAssetLibrary(&m_library);
|
|
EXPECT_EQ(g_activeAssetLibrary, &m_library);
|
|
SetActiveAssetLibrary(&g_assetLibrary);
|
|
}
|
|
|
|
/****************************************************************************************/
|
|
|
|
TEST_F(AssetLibraryFixture, ScopedActiveAssetLibrary_ShouldChangeTheActiveAssetLibraryInAScopedWay)
|
|
{
|
|
EXPECT_EQ(g_activeAssetLibrary, &g_assetLibrary);
|
|
{
|
|
ScopedActiveAssetLibrary activeAssetLibraryScoped {&m_library};
|
|
EXPECT_EQ(g_activeAssetLibrary, &m_library);
|
|
}
|
|
EXPECT_EQ(g_activeAssetLibrary, &g_assetLibrary);
|
|
}
|
|
} // namespace Bigfoot
|