Files
Bigfoot/generate_bigfoot.bat
T
rboullard b7f4677c68
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Successful in 44s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang (Unity Build: ON, Variant: game) (push) Successful in 29s
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Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Successful in 1m21s
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Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Successful in 1m8s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Successful in 1m9s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Successful in 1m34s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Successful in 1m13s
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Bigfoot / Sonarqube (push) Successful in 6m0s
sonarqube ERROR
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Successful in 49s
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Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Successful in 36s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Successful in 1m23s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Successful in 44s
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Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Successful in 51s
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Bigfoot / Sonarqube (pull_request) Failing after 5m14s
BigFile/Sasquatch (#1)
Implementing an asset management system

BigFile is a sqlite database, for toolmode
Sasquatch is a custom binary file, for gamemode

Assets are built from flatbuffers
References allow to get an Asset, from an UUID, from anywhere in the code
HardReference refcount the asset and allow automatic removal

Reviewed-on: #1
Co-authored-by: Romain BOULLARD <romain.boullard@protonmail.com>
2026-09-01 16:32:01 +00:00

67 lines
2.9 KiB
Batchfile

@echo off
setlocal enabledelayedexpansion
REM ─── Validate argument ───────────────────────────────────────────────────────
if "%~1"=="force" set "build_option=--build=*" & goto :start
if "%~1"=="missing" set "build_option=--build=missing" & goto :start
echo Usage: %~n0 [force^|missing]
echo force - Rebuild all packages from source
echo missing - Only build packages not already cached
exit /b 1
:start
REM ─── Register remote (skip if already registered) ────────────────────────────
conan remote list | findstr /i "bigfootpackages" >nul 2>&1
if errorlevel 1 (
echo Adding Conan remote: bigfootpackages
conan remote add bigfootpackages https://conan.romainboullard.com/artifactory/api/conan/BigfootPackages
if errorlevel 1 (
echo ERROR: Failed to add Conan remote.
exit /b 1
)
) else (
echo Conan remote 'bigfootpackages' already registered, skipping.
)
REM ─── Shared flags ────────────────────────────────────────────────────────────
set "conan_common_base=--remote=bigfootpackages -pr:h=./ConanProfiles/host/msvc -pr:b=./ConanProfiles/build/msvc -o bigfoot/*:build_tests=True -o bigfoot/*:build_benchmarks=True -o bigfoot/*:tracy=True -o bigfoot/*:vulkan=True"
REM ─── Install dependencies for each build type/variant ────────────────────────
for %%C in (Release RelWithDebInfo Debug) do (
echo.
echo [%%C] Installing dependencies...
for %%V in (toolmode game) do (
set "toolmode_val=False"
if "%%V"=="toolmode" set "toolmode_val=True"
conan install . !conan_common_base! -of build-windows-%%V -o bigfoot/*:toolmode=!toolmode_val! %build_option% -s:h build_type=%%C
if errorlevel 1 (
echo ERROR: conan install failed for build type %%C ^(%%V^)
exit /b 1
)
)
echo [%%C] Done.
)
echo.
echo All build types installed successfully.
REM ─── Activate build environment and run CMake ────────────────────────────────
echo.
echo Activating build environment and configuring CMake...
for %%V in (toolmode game) do (
mkdir graphviz-windows-%%V 2>nul
powershell -ExecutionPolicy Bypass -Command "& 'build-windows-%%V/build/generators/conanbuild.ps1'; cmake -S . -B build-windows-%%V --toolchain build-windows-%%V/build/generators/conan_toolchain.cmake --graphviz=graphviz-windows-%%V/graph.dot; if ($LASTEXITCODE -ne 0) { Write-Host 'ERROR: CMake configuration failed'; exit 1 }"
if errorlevel 1 (
echo ERROR: Build environment or CMake step failed for %%V.
exit /b 1
)
)
echo.
echo CMake configuration successful.
endlocal