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41 lines
894 B
C++
41 lines
894 B
C++
/*********************************************************************
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* \file AssetB.hpp
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*
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* \author Romain BOULLARD
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* \date April 2026
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*********************************************************************/
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#ifndef BIGFOOT_ENGINE_ASSETB_HPP
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#define BIGFOOT_ENGINE_ASSETB_HPP
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#include <Engine/Asset/Asset.hpp>
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#include <EngineTests/Asset/AssetB_generated.hpp>
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namespace Bigfoot
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{
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struct AssetBTraits
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{
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using FLAT = ::Flat::Bigfoot::AssetB;
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};
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class AssetB: public Asset<AssetBTraits>
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{
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public:
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AssetB() = default;
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AssetB(const eastl::span<const std::byte> p_flatbuffer):
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Asset(p_flatbuffer)
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{
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}
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AssetB(const AssetB& p_asset) = default;
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AssetB(AssetB&& p_asset) = default;
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~AssetB() = default;
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AssetB& operator=(const AssetB& p_asset) = default;
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AssetB& operator=(AssetB&& p_asset) = default;
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};
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} // namespace Bigfoot
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#endif
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