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Bigfoot/Bigfoot/Tests/Engine/Asset/Asset.cpp
Romain BOULLARD 00b86fbd00
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207 lines
7.7 KiB
C++

/*********************************************************************
* \file BigFile.cpp
*
* \author Romain BOULLARD
* \date December 2025
*********************************************************************/
#include <Engine/Asset/Asset.hpp>
#include <EngineTests/Asset/AssetA.hpp>
#include <EngineTests/Asset/AssetB.hpp>
#include <EngineTests/Asset/AssetC.hpp>
#include <gtest/gtest.h>
namespace Bigfoot
{
class AssetFixture: public ::testing::Test
{
protected:
};
/****************************************************************************************/
TEST_F(AssetFixture, AssetATests)
{
constexpr eastl::string_view name = "Hello";
constexpr std::uint32_t version = 42;
constexpr std::uint32_t health = 100;
constexpr std::uint32_t mana = 50;
AssetA assetA;
assetA.SetName(name);
assetA.SetVersion(version);
assetA.GetAsset().health = health;
assetA.GetAsset().mana = mana;
const eastl::vector<std::byte> test = assetA.Save();
AssetA assetA_dup {test};
EXPECT_EQ(assetA.GetHeader().uuid, assetA_dup.GetHeader().uuid);
EXPECT_EQ(assetA.GetHeader().type_id, AssetA::GetTypeID());
EXPECT_EQ(assetA.GetHeader().type_id, assetA_dup.GetHeader().type_id);
EXPECT_EQ(assetA.GetHeader().type_name, AssetA::GetTypeName());
EXPECT_EQ(assetA.GetHeader().type_name, assetA_dup.GetHeader().type_name);
EXPECT_EQ(assetA.GetHeader().name, name);
EXPECT_EQ(assetA.GetHeader().name, assetA_dup.GetHeader().name);
EXPECT_EQ(assetA.GetHeader().version, version);
EXPECT_EQ(assetA.GetHeader().version, assetA_dup.GetHeader().version);
EXPECT_EQ(assetA.GetAsset().health, health);
EXPECT_EQ(assetA.GetAsset().health, assetA_dup.GetAsset().health);
EXPECT_EQ(assetA.GetAsset().mana, mana);
EXPECT_EQ(assetA.GetAsset().mana, assetA_dup.GetAsset().mana);
}
/****************************************************************************************/
TEST_F(AssetFixture, AssetBTests)
{
constexpr eastl::string_view nameA = "Hello";
constexpr std::uint32_t versionA = 42;
constexpr std::uint32_t healthA = 100;
constexpr std::uint32_t manaA = 50;
AssetA assetA;
assetA.SetName(nameA);
assetA.SetVersion(versionA);
assetA.GetAsset().health = healthA;
assetA.GetAsset().mana = manaA;
constexpr eastl::string_view nameAA = "There";
constexpr std::uint32_t versionAA = 42;
constexpr std::uint32_t healthAA = 100;
constexpr std::uint32_t manaAA = 50;
AssetA assetAA;
assetAA.SetName(nameAA);
assetAA.SetVersion(versionAA);
assetAA.GetAsset().health = healthAA;
assetAA.GetAsset().mana = manaAA;
constexpr eastl::string_view nameB = "Kenobi";
constexpr std::uint32_t versionB = 1;
AssetB assetB;
assetB.SetName(nameB);
assetB.SetVersion(versionB);
assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
SoftReference<AssetA> {assetAA.GetHeader().uuid}};
const eastl::vector<std::byte> test = assetB.Save();
AssetB assetB_dup {test};
EXPECT_EQ(assetB.GetHeader().uuid, assetB_dup.GetHeader().uuid);
EXPECT_EQ(assetB.GetHeader().type_id, AssetB::GetTypeID());
EXPECT_EQ(assetB.GetHeader().type_id, assetB_dup.GetHeader().type_id);
EXPECT_EQ(assetB.GetHeader().type_name, AssetB::GetTypeName());
EXPECT_EQ(assetB.GetHeader().type_name, assetB_dup.GetHeader().type_name);
EXPECT_EQ(assetB.GetHeader().name, nameB);
EXPECT_EQ(assetB.GetHeader().name, assetB_dup.GetHeader().name);
EXPECT_EQ(assetB.GetHeader().version, versionB);
EXPECT_EQ(assetB.GetHeader().version, assetB_dup.GetHeader().version);
EXPECT_EQ(assetB.GetAsset().asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
EXPECT_EQ(assetB.GetAsset().asset_a_ref, assetB_dup.GetAsset().asset_a_ref);
EXPECT_EQ(assetB.GetAsset().asset_a_refs,
(eastl::vector<SoftReference<AssetA>> {SoftReference<AssetA> {assetA.GetHeader().uuid},
SoftReference<AssetA> {assetAA.GetHeader().uuid}}));
EXPECT_EQ(assetB.GetAsset().asset_a_refs, assetB_dup.GetAsset().asset_a_refs);
}
/****************************************************************************************/
TEST_F(AssetFixture, AssetCTests)
{
constexpr eastl::string_view nameA = "Hello";
constexpr std::uint32_t versionA = 42;
constexpr std::uint32_t healthA = 100;
constexpr std::uint32_t manaA = 50;
AssetA assetA;
assetA.SetName(nameA);
assetA.SetVersion(versionA);
assetA.GetAsset().health = healthA;
assetA.GetAsset().mana = manaA;
constexpr eastl::string_view nameAA = "There";
constexpr std::uint32_t versionAA = 42;
constexpr std::uint32_t healthAA = 100;
constexpr std::uint32_t manaAA = 50;
AssetA assetAA;
assetAA.SetName(nameAA);
assetAA.SetVersion(versionAA);
assetAA.GetAsset().health = healthAA;
assetAA.GetAsset().mana = manaAA;
constexpr eastl::string_view nameB = "Kenobi";
constexpr std::uint32_t versionB = 1;
AssetB assetB;
assetB.SetName(nameB);
assetB.SetVersion(versionB);
assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
SoftReference<AssetA> {assetAA.GetHeader().uuid}};
constexpr eastl::string_view nameC = "General";
constexpr std::uint32_t versionC = 1;
AssetC assetC;
assetC.SetName(nameC);
assetC.SetVersion(versionC);
assetC.GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
assetC.GetAsset().inner_table->asset_a_refs = {HardReference<AssetA> {assetA.GetHeader().uuid},
HardReference<AssetA> {assetAA.GetHeader().uuid}};
assetC.GetAsset().asset_b_ref = HardReference<AssetB> {assetB.GetHeader().uuid};
assetC.GetAsset().asset_b_refs = {SoftReference<AssetB> {assetB.GetHeader().uuid}};
const eastl::vector<std::byte> test = assetC.Save();
AssetC assetC_dup {test};
EXPECT_EQ(assetC.GetHeader().uuid, assetC_dup.GetHeader().uuid);
EXPECT_EQ(assetC.GetHeader().type_id, AssetC::GetTypeID());
EXPECT_EQ(assetC.GetHeader().type_id, assetC_dup.GetHeader().type_id);
EXPECT_EQ(assetC.GetHeader().type_name, AssetC::GetTypeName());
EXPECT_EQ(assetC.GetHeader().type_name, assetC_dup.GetHeader().type_name);
EXPECT_EQ(assetC.GetHeader().name, nameC);
EXPECT_EQ(assetC.GetHeader().name, assetC_dup.GetHeader().name);
EXPECT_EQ(assetC.GetHeader().version, versionC);
EXPECT_EQ(assetC.GetHeader().version, assetC_dup.GetHeader().version);
EXPECT_EQ(assetC.GetAsset().asset_b_ref, HardReference<AssetB> {assetB.GetHeader().uuid});
EXPECT_EQ(assetC.GetAsset().asset_b_ref, assetC_dup.GetAsset().asset_b_ref);
EXPECT_EQ(assetC.GetAsset().asset_b_refs,
(eastl::vector<SoftReference<AssetB>> {SoftReference<AssetB> {assetB.GetHeader().uuid}}));
EXPECT_EQ(assetC.GetAsset().asset_b_refs, assetC_dup.GetAsset().asset_b_refs);
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, assetC_dup.GetAsset().inner_table->asset_a_ref);
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs,
(eastl::vector<HardReference<AssetA>> {HardReference<AssetA> {assetA.GetHeader().uuid},
HardReference<AssetA> {assetAA.GetHeader().uuid}}));
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs, assetC_dup.GetAsset().inner_table->asset_a_refs);
}
} // namespace Bigfoot