BigFile/Sasquatch #1

Merged
rboullard merged 100 commits from BigFile into Development 2026-09-01 16:32:02 +00:00
10 changed files with 206 additions and 110 deletions
Showing only changes of commit 8cb9c634ca - Show all commits
@@ -30,7 +30,7 @@ class ReferenceFixture: public benchmark::Fixture
SetActiveAssetLibrary(&m_library);
std::ignore = m_library.Insert(&m_container);
m_uuid = m_container.Insert()->GetAsset()->GetHeader().uuid;
m_uuid = CreateAsset<BenchmarkAsset>()->GetHeader().uuid;
m_reference.emplace(m_uuid);
}
@@ -317,7 +317,7 @@ BENCHMARK_DEFINE_F(SerializationManagerFixture, SaveAsset)(benchmark::State& sta
for (auto _: state)
{
state.PauseTiming();
auto* asset = static_cast<BenchmarkAsset*>(container.Insert()->GetAsset());
auto* asset = CreateAsset<BenchmarkAsset>();
asset->SetName(asset->GetHeader().uuid.ToString().c_str());
asset->GetAsset().payload.assign(ASSET_PAYLOAD_SIZE, std::uint8_t {0xAB});
for (std::uint32_t j = 0; j < REFS_PER_ROOT; ++j)
@@ -359,7 +359,7 @@ BENCHMARK_DEFINE_F(SerializationManagerFixture, SaveAssets)(benchmark::State& st
std::size_t batchBytes = 0;
for (std::size_t i = 0; i < batchSize; ++i)
{
auto* asset = static_cast<BenchmarkAsset*>(container.Insert()->GetAsset());
auto* asset = CreateAsset<BenchmarkAsset>();
asset->SetName(asset->GetHeader().uuid.ToString().c_str());
asset->GetAsset().payload.assign(ASSET_PAYLOAD_SIZE, std::uint8_t {0xAB});
for (std::uint32_t j = 0; j < REFS_PER_ROOT; ++j)
@@ -1,10 +1,10 @@
/*********************************************************************
* \file Asset.cpp
* \file AssetBase.cpp
*
* \author Romain BOULLARD
* \date April 2026
*********************************************************************/
#include <Engine/Asset/Asset.hpp>
#include <Engine/Asset/AssetBase.hpp>
#include <Engine/Asset/Reference_generated.hpp>
@@ -6,7 +6,10 @@
*********************************************************************/
#ifndef BIGFOOT_ENGINE_ASSET_ASSET_HPP
#define BIGFOOT_ENGINE_ASSET_ASSET_HPP
#include <Engine/Asset/AssetBase.hpp>
#include <Engine/Asset/AssetConcepts.hpp>
#include <Engine/Asset/AssetContainer.hpp>
#include <Engine/Asset/AssetLibrary.hpp>
#include <Engine/Asset/Asset_generated.hpp>
#include <Engine/EngineAssertHandler.hpp>
@@ -18,95 +21,6 @@
namespace Bigfoot
{
class AssetBase
{
public:
virtual ~AssetBase() = default;
/**
* Get the header of the asset
*
* \return The header of the asset
*/
[[nodiscard]]
virtual const ::Flat::Bigfoot::AssetHeaderT& GetHeader() const = 0;
/**
* Get the HardReferences the flatbuffer has
*
* \param p_flatbuffer The flatbuffer
* \return The UUIDs of the HardReferences
*/
[[nodiscard]]
virtual eastl::vector<UUID> GetHardReferences(const eastl::span<const std::byte> p_flatbuffer) const = 0;
/**
* Unpack a flatbuffer to the asset
*
* \param p_flatbuffer The flatbuffer to unpack
*/
virtual void Unpack(const eastl::span<const std::byte> p_flatbuffer) = 0;
/**
* Pack the asset to a flatbuffer
*
* \return The packed asset
*/
[[nodiscard]]
virtual eastl::vector<std::byte> Pack() const = 0;
protected:
AssetBase() = default;
AssetBase(const AssetBase& p_asset) = delete;
AssetBase(AssetBase&& p_asset) = default;
AssetBase& operator=(const AssetBase& p_asset) = delete;
AssetBase& operator=(AssetBase&& p_asset) = default;
class HardReferenceVisitor: public flatbuffers::IterationVisitor
{
public:
void Field(size_t p_fieldIndex,
size_t p_setIndex,
const flatbuffers::ElementaryType p_type,
const bool p_isVector,
const flatbuffers::TypeTable* p_typeTable,
const char* p_name,
const std::uint8_t* p_val) override;
void Element(size_t p_index,
const flatbuffers::ElementaryType p_type,
const flatbuffers::TypeTable* p_typeTable,
const std::uint8_t* p_val) override;
/**
* Get the visited HardReference
*
* \return The visited HardReferences
*/
[[nodiscard]]
eastl::vector<UUID> GetUUIDs() const;
private:
/**
* Visit an element in the flatbuffer
*
* \param p_type The element type
* \param p_typeTable The element typetable
* \param p_val The element
*/
void Visit(const flatbuffers::ElementaryType p_type,
const flatbuffers::TypeTable* p_typeTable,
const std::uint8_t* p_val);
/**
* The HardReferences visited so far
*/
ankerl::unordered_dense::set<UUID> m_uuids;
};
};
template<class ASSET>
requires AssetTraits<ASSET>
class Asset: public AssetBase
@@ -277,6 +191,24 @@ class Asset: public AssetBase
*/
::Flat::Bigfoot::AssetHeaderT m_header;
};
/**
* Create an asset and insert it into its corresponding AssetContainer
*
* \tparam ASSET The Asset type
* \return The created asset, nullptr if no AssetContainer is registered for ASSET
*/
template<class ASSET>
requires AssetType<ASSET>
[[nodiscard]]
ASSET* CreateAsset()
{
AssetContainerBase* container = g_activeAssetLibrary->GetAssetContainer(ASSET::GetTypeID());
CRITICAL_ASSERT(EngineAssertHandler, container != nullptr, "No AssetContainer registered for this asset type!");
ContainerHandle* handle = container->Insert();
return static_cast<ASSET*>(handle->GetAsset());
}
} // namespace Bigfoot
#endif
@@ -0,0 +1,110 @@
/*********************************************************************
* \file AssetBase.hpp
*
* \author Romain BOULLARD
* \date April 2026
*********************************************************************/
#ifndef BIGFOOT_ENGINE_ASSET_ASSETBASE_HPP
#define BIGFOOT_ENGINE_ASSET_ASSETBASE_HPP
#include <Engine/Asset/Asset_generated.hpp>
#include <System/UUID/UUID.hpp>
#include <EASTL/span.h>
#include <EASTL/vector.h>
#include <ankerl/unordered_dense.h>
#include <flatbuffers/minireflect.h>
namespace Bigfoot
{
class AssetBase
{
public:
virtual ~AssetBase() = default;
/**
* Get the header of the asset
*
* \return The header of the asset
*/
[[nodiscard]]
virtual const ::Flat::Bigfoot::AssetHeaderT& GetHeader() const = 0;
/**
* Get the HardReferences the flatbuffer has
*
* \param p_flatbuffer The flatbuffer
* \return The UUIDs of the HardReferences
*/
[[nodiscard]]
virtual eastl::vector<UUID> GetHardReferences(const eastl::span<const std::byte> p_flatbuffer) const = 0;
/**
* Unpack a flatbuffer to the asset
*
* \param p_flatbuffer The flatbuffer to unpack
*/
virtual void Unpack(const eastl::span<const std::byte> p_flatbuffer) = 0;
/**
* Pack the asset to a flatbuffer
*
* \return The packed asset
*/
[[nodiscard]]
virtual eastl::vector<std::byte> Pack() const = 0;
protected:
AssetBase() = default;
AssetBase(const AssetBase& p_asset) = delete;
AssetBase(AssetBase&& p_asset) = default;
AssetBase& operator=(const AssetBase& p_asset) = delete;
AssetBase& operator=(AssetBase&& p_asset) = default;
class HardReferenceVisitor: public flatbuffers::IterationVisitor
{
public:
void Field(size_t p_fieldIndex,
size_t p_setIndex,
const flatbuffers::ElementaryType p_type,
const bool p_isVector,
const flatbuffers::TypeTable* p_typeTable,
const char* p_name,
const std::uint8_t* p_val) override;
void Element(size_t p_index,
const flatbuffers::ElementaryType p_type,
const flatbuffers::TypeTable* p_typeTable,
const std::uint8_t* p_val) override;
/**
* Get the visited HardReference
*
* \return The visited HardReferences
*/
[[nodiscard]]
eastl::vector<UUID> GetUUIDs() const;
private:
/**
* Visit an element in the flatbuffer
*
* \param p_type The element type
* \param p_typeTable The element typetable
* \param p_val The element
*/
void Visit(const flatbuffers::ElementaryType p_type,
const flatbuffers::TypeTable* p_typeTable,
const std::uint8_t* p_val);
/**
* The HardReferences visited so far
*/
ankerl::unordered_dense::set<UUID> m_uuids;
};
};
} // namespace Bigfoot
#endif
@@ -6,7 +6,7 @@
*********************************************************************/
#ifndef BIGFOOT_ENGINE_ASSET_ASSETCONTAINER_HPP
#define BIGFOOT_ENGINE_ASSET_ASSETCONTAINER_HPP
#include <Engine/Asset/Asset.hpp>
#include <Engine/Asset/AssetBase.hpp>
#include <Engine/Asset/AssetConcepts.hpp>
#include <Engine/EngineAssertHandler.hpp>
+54
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@@ -20,6 +20,10 @@ class AssetFixture: public ::testing::Test
protected:
void SetUp() override
{
SetActiveAssetLibrary(&m_library);
std::ignore = m_library.Insert(&m_containerA);
std::ignore = m_library.Insert(&m_containerB);
const UUID uuidA = m_assetA.GetHeader().uuid;
const UUID uuidB = m_assetB.GetHeader().uuid;
@@ -35,6 +39,15 @@ class AssetFixture: public ::testing::Test
m_assetC.GetAsset().asset_b_refs.push_back(SoftReference<AssetB> {uuidB});
}
void TearDown() override
{
SetActiveAssetLibrary(&g_assetLibrary);
}
AssetLibrary m_library;
AssetContainer<AssetA> m_containerA;
AssetContainer<AssetB> m_containerB;
AssetA m_assetA;
AssetB m_assetB;
AssetC m_assetC;
@@ -117,4 +130,45 @@ TEST_F(AssetFixture, GetHardReferences_ShouldReturnTheHardReferencesOfTheAsset)
EXPECT_THAT(hardReferences, ::testing::UnorderedElementsAre(m_assetA.GetHeader().uuid, m_assetB.GetHeader().uuid));
}
/****************************************************************************************/
TEST_F(AssetFixture, CreateAsset_ShouldReturnTheCreatedAsset)
{
EXPECT_NE(CreateAsset<AssetA>(), nullptr);
}
/****************************************************************************************/
TEST_F(AssetFixture, CreateAsset_ShouldCreateUniqueAssets)
{
const AssetA* first = CreateAsset<AssetA>();
const AssetA* second = CreateAsset<AssetA>();
EXPECT_NE(first->GetHeader().uuid, second->GetHeader().uuid);
}
/****************************************************************************************/
TEST_F(AssetFixture, CreateAsset_ShouldReturnTheSameAssetAsItsContainerHandle)
{
const AssetA* asset = CreateAsset<AssetA>();
const ContainerHandle* handle = m_containerA.AcquireContainerHandle(asset->GetHeader().uuid);
EXPECT_EQ(handle->GetAsset(), asset);
}
/****************************************************************************************/
TEST_F(AssetFixture, CreateAsset_ShouldInsertTheAssetIntoItsCorrespondingContainer)
{
const AssetA* assetA = CreateAsset<AssetA>();
const AssetB* assetB = CreateAsset<AssetB>();
EXPECT_TRUE(m_containerA.Has(assetA->GetHeader().uuid));
EXPECT_FALSE(m_containerB.Has(assetA->GetHeader().uuid));
EXPECT_TRUE(m_containerB.Has(assetB->GetHeader().uuid));
EXPECT_FALSE(m_containerA.Has(assetB->GetHeader().uuid));
}
} // namespace Bigfoot
+3 -3
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@@ -184,11 +184,11 @@ TEST_F(AssetLibraryFixture, ProcessPendingRemovals_ShouldCascadeThroughHardRefer
{
// leaf
AssetA* leaf = static_cast<AssetA*>(m_containerA.Insert()->GetAsset());
AssetA* leaf = CreateAsset<AssetA>();
leafUUID = leaf->GetHeader().uuid;
// middle --> leaf
AssetB* middle = static_cast<AssetB*>(m_containerB.Insert()->GetAsset());
AssetB* middle = CreateAsset<AssetB>();
middle->GetAsset().ref_a = HardReference<AssetA> {leafUUID};
middleUUID = middle->GetHeader().uuid;
@@ -196,7 +196,7 @@ TEST_F(AssetLibraryFixture, ProcessPendingRemovals_ShouldCascadeThroughHardRefer
// / \
// v v
// middle --> leaf
AssetC* root = static_cast<AssetC*>(m_containerC.Insert()->GetAsset());
AssetC* root = CreateAsset<AssetC>();
root->GetAsset().asset_b_ref = HardReference<AssetB> {middleUUID};
root->GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {leafUUID};
rootUUID = root->GetHeader().uuid;
+4 -4
View File
@@ -96,7 +96,7 @@ TYPED_TEST(ReferenceFixture, GetUUID_ShouldReturnTheUUID)
TYPED_TEST(ReferenceFixture, Get_ShouldReturnTheAsset)
{
const AssetA* inserted = static_cast<const AssetA*>(this->m_containerA.Insert()->GetAsset());
const AssetA* inserted = CreateAsset<AssetA>();
const UUID uuid = inserted->GetHeader().uuid;
TypeParam ref {uuid};
@@ -120,7 +120,7 @@ TYPED_TEST(ReferenceFixture, Get_ShouldReturnNullptrIfTheAssetDoesNotExist)
TYPED_TEST(ReferenceFixture, Get_ShouldReturnNullptrAfterTheAssetIsRemovedFromTheContainer)
{
const AssetA* inserted = static_cast<const AssetA*>(this->m_containerA.Insert()->GetAsset());
const AssetA* inserted = CreateAsset<AssetA>();
const UUID uuid = inserted->GetHeader().uuid;
TypeParam ref {uuid};
@@ -157,7 +157,7 @@ TYPED_TEST(ReferenceFixture, ShouldTouchTheRefCountOfTheHandle)
TYPED_TEST(ReferenceFixture, CopyConstructor_ShouldIncrementTheRefCountAndCopyTheState)
{
const AssetA* inserted = static_cast<const AssetA*>(this->m_containerA.Insert()->GetAsset());
const AssetA* inserted = CreateAsset<AssetA>();
const UUID uuid = inserted->GetHeader().uuid;
const ContainerHandle* handle = this->m_containerA.AcquireContainerHandle(uuid);
@@ -175,7 +175,7 @@ TYPED_TEST(ReferenceFixture, CopyConstructor_ShouldIncrementTheRefCountAndCopyTh
TYPED_TEST(ReferenceFixture, MoveConstructor_ShouldTransferTheStateWithoutChangingTheRefCount)
{
const AssetA* inserted = static_cast<const AssetA*>(this->m_containerA.Insert()->GetAsset());
const AssetA* inserted = CreateAsset<AssetA>();
const UUID uuid = inserted->GetHeader().uuid;
const ContainerHandle* handle = this->m_containerA.AcquireContainerHandle(uuid);
@@ -263,7 +263,7 @@ TEST_F(SerializationManagerFixture, LoadAsset_ShouldSkipAssetsThatAreCaughtInACy
TEST_F(SerializationManagerFixture, LoadAsset_ShouldNotReloadAnAssetThatIsAlreadyLoaded)
{
AssetA* alreadyLoaded = static_cast<AssetA*>(m_containerA.Insert()->GetAsset());
AssetA* alreadyLoaded = CreateAsset<AssetA>();
alreadyLoaded->SetName("in-memory");
const UUID uuid = alreadyLoaded->GetHeader().uuid;
@@ -305,7 +305,7 @@ TEST_F(SerializationManagerFixture, LoadAssets_ShouldLoadEveryRootAndMergeShared
#ifdef BIGFOOT_TOOLMODE
TEST_F(SerializationManagerFixture, SaveAsset_ShouldSaveTheAsset)
{
AssetB* asset = static_cast<AssetB*>(m_containerB.Insert()->GetAsset());
AssetB* asset = CreateAsset<AssetB>();
const UUID referencedUUID;
asset->GetAsset().ref_a = HardReference<AssetA> {referencedUUID};
@@ -323,7 +323,7 @@ TEST_F(SerializationManagerFixture, SaveAsset_ShouldSaveTheAsset)
TEST_F(SerializationManagerFixture, SaveAsset_ShouldFailAndNotSaveIfAnAssetHardReferencesItself)
{
AssetB* asset = static_cast<AssetB*>(m_containerB.Insert()->GetAsset());
AssetB* asset = CreateAsset<AssetB>();
const UUID uuid = asset->GetHeader().uuid;
asset->GetAsset().ref_a = HardReference<AssetA> {uuid};
@@ -338,8 +338,8 @@ TEST_F(SerializationManagerFixture, SaveAsset_ShouldFailAndNotSaveIfAnAssetHardR
TEST_F(SerializationManagerFixture, SaveAssets_ShouldFailAndNotSaveIfTwoAssetsInTheSameSaveHardReferenceEachOther)
{
AssetB* assetX = static_cast<AssetB*>(m_containerB.Insert()->GetAsset());
AssetB* assetY = static_cast<AssetB*>(m_containerB.Insert()->GetAsset());
AssetB* assetX = CreateAsset<AssetB>();
AssetB* assetY = CreateAsset<AssetB>();
const UUID uuidX = assetX->GetHeader().uuid;
const UUID uuidY = assetY->GetHeader().uuid;
@@ -361,7 +361,7 @@ TEST_F(SerializationManagerFixture, SaveAssets_ShouldFailAndNotSaveIfTwoAssetsIn
TEST_F(SerializationManagerFixture, SaveAssets_ShouldFailAndNotSaveIfAnAlreadySavedHardReferencePointsBackToIt)
{
AssetB* asset = static_cast<AssetB*>(m_containerB.Insert()->GetAsset());
AssetB* asset = CreateAsset<AssetB>();
const UUID uuid = asset->GetHeader().uuid;
const UUID referencedUUID;
asset->GetAsset().ref_a = HardReference<AssetA> {referencedUUID};
@@ -383,8 +383,8 @@ TEST_F(SerializationManagerFixture, SaveAssets_ShouldFailAndNotSaveIfAnAlreadySa
TEST_F(SerializationManagerFixture, SaveAssets_ShouldSaveEveryAsset)
{
const AssetA* assetX = static_cast<const AssetA*>(m_containerA.Insert()->GetAsset());
const AssetA* assetY = static_cast<const AssetA*>(m_containerA.Insert()->GetAsset());
const AssetA* assetX = CreateAsset<AssetA>();
const AssetA* assetY = CreateAsset<AssetA>();
const UUID uuidX = assetX->GetHeader().uuid;
const UUID uuidY = assetY->GetHeader().uuid;