SonarQube Pass (#3)
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Successful in 43s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: toolmode) (push) Successful in 48s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang (Unity Build: ON, Variant: game) (push) Successful in 27s
Bigfoot / Sonarqube (game) (push) Successful in 5m8s
Bigfoot / Sonarqube (toolmode) (push) Failing after 5m13s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Successful in 32s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Successful in 1m21s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Successful in 1m24s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Successful in 1m4s
Bigfoot / Build & Test Debug with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Successful in 1m8s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Successful in 49s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: toolmode) (push) Successful in 54s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: ON, Variant: game) (push) Successful in 29s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Successful in 36s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Successful in 1m21s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: ON, Variant: game) (push) Successful in 26s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Successful in 45s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Successful in 1m1s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Successful in 1m5s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Successful in 50s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Successful in 55s
Bigfoot / Clang Format Checks (push) Successful in 12s
sonarqube-game ERROR
sonarqube-tool ERROR
Bigfoot / Sonarqube (toolmode) (pull_request) Failing after 5m25s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Successful in 1m32s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Successful in 1m5s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Successful in 1m15s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Successful in 38s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: toolmode) (push) Successful in 55s
Bigfoot / Sonarqube (game) (pull_request) Failing after 5m0s

Add Game project analysis

Reviewed-on: #3
Co-authored-by: Romain BOULLARD <romain.boullard@protonmail.com>
This commit was merged in pull request #3.
This commit is contained in:
2026-09-02 00:01:33 +00:00
committed by rboullard
parent b7f4677c68
commit dc534acdd5
32 changed files with 193 additions and 85 deletions
+4 -2
View File
@@ -1,6 +1,6 @@
from conan import ConanFile
from conan.tools.cmake import CMakeToolchain, CMake, cmake_layout
from conan.tools.files import copy
from conan.tools.files import copy, load
import os
required_conan_version = ">=1.33.0"
@@ -11,7 +11,9 @@ class Bigfoot(ConanFile):
description = "Bigfoot is a 3D game engine written in C++"
topics = ("game engine", "3d")
license = "MIT"
version = "0.1.0"
def set_version(self):
self.version = load(self, "VERSION").strip()
# Binary configuration
settings = "os", "compiler", "build_type", "arch"