format fix
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@@ -124,7 +124,7 @@ class AssetContainerBase
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/*
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/*
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* Check if an Asset is in the AssetContainer or not
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* Check if an Asset is in the AssetContainer or not
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*
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*
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* \param p_uuid The UUID to check
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* \param p_uuid The UUID to check
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* \return True if in AssetContainer, false otherwise
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* \return True if in AssetContainer, false otherwise
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*/
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*/
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@@ -138,7 +138,7 @@ class AssetContainerBase
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/*
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/*
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* Acquires a ContainerHandle for a given UUID
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* Acquires a ContainerHandle for a given UUID
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* Will create it if it does not exists
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* Will create it if it does not exists
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*
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*
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* \param p_uuid The UUID to get ContainerHandle for
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* \param p_uuid The UUID to get ContainerHandle for
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* \return A ContainerHandle for the UUID
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* \return A ContainerHandle for the UUID
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*/
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*/
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@@ -150,7 +150,7 @@ class AssetContainerBase
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/*
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/*
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* Remove an Asset from the AssetContainer
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* Remove an Asset from the AssetContainer
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*
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*
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* \param p_uuid The UUID to remove
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* \param p_uuid The UUID to remove
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*/
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*/
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virtual void Remove(const UUID& p_uuid)
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virtual void Remove(const UUID& p_uuid)
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@@ -186,7 +186,7 @@ class AssetContainerBase
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/*
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/*
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* Finds an entry matching the Asset
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* Finds an entry matching the Asset
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*
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*
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* \param p_uuid The UUID to find
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* \param p_uuid The UUID to find
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* \return Pointer to an Entry, nullptr otherwise
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* \return Pointer to an Entry, nullptr otherwise
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*/
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*/
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@@ -248,7 +248,7 @@ class AssetContainerBase
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StableSlotMap<ContainerHandle> m_handles;
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StableSlotMap<ContainerHandle> m_handles;
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/*
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/*
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* Every Asset added to the map
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* Every Asset added to the map
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*/
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*/
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ankerl::unordered_dense::segmented_map<UUID, Entry> m_uuidToEntry;
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ankerl::unordered_dense::segmented_map<UUID, Entry> m_uuidToEntry;
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};
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};
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@@ -268,7 +268,7 @@ class AssetContainer: public AssetContainerBase
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/*
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/*
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* Inserts an Asset to the AssetContainer
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* Inserts an Asset to the AssetContainer
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*
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*
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* \tparam ARGS Arguments to construct the asset
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* \tparam ARGS Arguments to construct the asset
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* \param p_args The arguments
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* \param p_args The arguments
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* \return The key to the inserted asset.
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* \return The key to the inserted asset.
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