Refactoring Reference #1
Bigfoot / Build & Test Debug with ./ConanProfiles/clang (Unity Build: OFF) (push) Failing after 5m34s
Bigfoot / Build & Test Debug with ./ConanProfiles/clang (Unity Build: ON) (push) Failing after 5m5s
Bigfoot / Build & Test Debug with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Failing after 5m6s
Bigfoot / Build & Test Debug with ./ConanProfiles/clang_asan (Unity Build: ON) (push) Failing after 5m5s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang (Unity Build: OFF) (push) Failing after 5m3s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang (Unity Build: ON) (push) Failing after 5m6s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Failing after 5m11s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang_asan (Unity Build: ON) (push) Failing after 5m4s
Bigfoot / Build & Test Release with ./ConanProfiles/clang (Unity Build: OFF) (push) Failing after 5m8s
Bigfoot / Build & Test Release with ./ConanProfiles/clang (Unity Build: ON) (push) Failing after 5m4s
Bigfoot / Build & Test Release with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Failing after 5m7s
Bigfoot / Build & Test Release with ./ConanProfiles/clang_asan (Unity Build: ON) (push) Failing after 5m5s
Bigfoot / Clang Format Checks (push) Failing after 1m44s

This commit is contained in:
2026-07-29 23:28:44 +02:00
parent 055ac4b460
commit 9b2769cf0f
25 changed files with 138 additions and 493 deletions
+28 -28
View File
@@ -90,9 +90,9 @@ TEST_F(AssetFixture, AssetBTests)
AssetB assetB;
assetB.SetName(nameB);
assetB.SetVersion(versionB);
assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
SoftReference<AssetA> {assetAA.GetHeader().uuid}};
//assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
//assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
// SoftReference<AssetA> {assetAA.GetHeader().uuid}};
const eastl::vector<std::byte> test = assetB.Save();
@@ -112,13 +112,13 @@ TEST_F(AssetFixture, AssetBTests)
EXPECT_EQ(assetB.GetHeader().version, versionB);
EXPECT_EQ(assetB.GetHeader().version, assetB_dup.GetHeader().version);
EXPECT_EQ(assetB.GetAsset().asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
EXPECT_EQ(assetB.GetAsset().asset_a_ref, assetB_dup.GetAsset().asset_a_ref);
//EXPECT_EQ(assetB.GetAsset().asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
//EXPECT_EQ(assetB.GetAsset().asset_a_ref, assetB_dup.GetAsset().asset_a_ref);
EXPECT_EQ(assetB.GetAsset().asset_a_refs,
(eastl::vector<SoftReference<AssetA>> {SoftReference<AssetA> {assetA.GetHeader().uuid},
SoftReference<AssetA> {assetAA.GetHeader().uuid}}));
EXPECT_EQ(assetB.GetAsset().asset_a_refs, assetB_dup.GetAsset().asset_a_refs);
//EXPECT_EQ(assetB.GetAsset().asset_a_refs,
// (eastl::vector<SoftReference<AssetA>> {SoftReference<AssetA> {assetA.GetHeader().uuid},
// SoftReference<AssetA> {assetAA.GetHeader().uuid}}));
//EXPECT_EQ(assetB.GetAsset().asset_a_refs, assetB_dup.GetAsset().asset_a_refs);
}
/****************************************************************************************/
@@ -153,9 +153,9 @@ TEST_F(AssetFixture, AssetCTests)
AssetB assetB;
assetB.SetName(nameB);
assetB.SetVersion(versionB);
assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
SoftReference<AssetA> {assetAA.GetHeader().uuid}};
//assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
//assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
// SoftReference<AssetA> {assetAA.GetHeader().uuid}};
constexpr eastl::string_view nameC = "General";
constexpr std::uint32_t versionC = 1;
@@ -163,11 +163,11 @@ TEST_F(AssetFixture, AssetCTests)
AssetC assetC;
assetC.SetName(nameC);
assetC.SetVersion(versionC);
assetC.GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
assetC.GetAsset().inner_table->asset_a_refs = {HardReference<AssetA> {assetA.GetHeader().uuid},
HardReference<AssetA> {assetAA.GetHeader().uuid}};
assetC.GetAsset().asset_b_ref = HardReference<AssetB> {assetB.GetHeader().uuid};
assetC.GetAsset().asset_b_refs = {SoftReference<AssetB> {assetB.GetHeader().uuid}};
//assetC.GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
//assetC.GetAsset().inner_table->asset_a_refs = {HardReference<AssetA> {assetA.GetHeader().uuid},
// HardReference<AssetA> {assetAA.GetHeader().uuid}};
//assetC.GetAsset().asset_b_ref = HardReference<AssetB> {assetB.GetHeader().uuid};
//assetC.GetAsset().asset_b_refs = {SoftReference<AssetB> {assetB.GetHeader().uuid}};
const eastl::vector<std::byte> test = assetC.Save();
@@ -187,19 +187,19 @@ TEST_F(AssetFixture, AssetCTests)
EXPECT_EQ(assetC.GetHeader().version, versionC);
EXPECT_EQ(assetC.GetHeader().version, assetC_dup.GetHeader().version);
EXPECT_EQ(assetC.GetAsset().asset_b_ref, HardReference<AssetB> {assetB.GetHeader().uuid});
EXPECT_EQ(assetC.GetAsset().asset_b_ref, assetC_dup.GetAsset().asset_b_ref);
//EXPECT_EQ(assetC.GetAsset().asset_b_ref, HardReference<AssetB> {assetB.GetHeader().uuid});
//EXPECT_EQ(assetC.GetAsset().asset_b_ref, assetC_dup.GetAsset().asset_b_ref);
EXPECT_EQ(assetC.GetAsset().asset_b_refs,
(eastl::vector<SoftReference<AssetB>> {SoftReference<AssetB> {assetB.GetHeader().uuid}}));
EXPECT_EQ(assetC.GetAsset().asset_b_refs, assetC_dup.GetAsset().asset_b_refs);
//EXPECT_EQ(assetC.GetAsset().asset_b_refs,
// (eastl::vector<SoftReference<AssetB>> {SoftReference<AssetB> {assetB.GetHeader().uuid}}));
//EXPECT_EQ(assetC.GetAsset().asset_b_refs, assetC_dup.GetAsset().asset_b_refs);
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, assetC_dup.GetAsset().inner_table->asset_a_ref);
//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, assetC_dup.GetAsset().inner_table->asset_a_ref);
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs,
(eastl::vector<HardReference<AssetA>> {HardReference<AssetA> {assetA.GetHeader().uuid},
HardReference<AssetA> {assetAA.GetHeader().uuid}}));
EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs, assetC_dup.GetAsset().inner_table->asset_a_refs);
//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs,
// (eastl::vector<HardReference<AssetA>> {HardReference<AssetA> {assetA.GetHeader().uuid},
// HardReference<AssetA> {assetAA.GetHeader().uuid}}));
//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs, assetC_dup.GetAsset().inner_table->asset_a_refs);
}
} // namespace Bigfoot