Refactoring Reference #1
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@@ -90,9 +90,9 @@ TEST_F(AssetFixture, AssetBTests)
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AssetB assetB;
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assetB.SetName(nameB);
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assetB.SetVersion(versionB);
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assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
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SoftReference<AssetA> {assetAA.GetHeader().uuid}};
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//assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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//assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
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// SoftReference<AssetA> {assetAA.GetHeader().uuid}};
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const eastl::vector<std::byte> test = assetB.Save();
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@@ -112,13 +112,13 @@ TEST_F(AssetFixture, AssetBTests)
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EXPECT_EQ(assetB.GetHeader().version, versionB);
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EXPECT_EQ(assetB.GetHeader().version, assetB_dup.GetHeader().version);
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EXPECT_EQ(assetB.GetAsset().asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
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EXPECT_EQ(assetB.GetAsset().asset_a_ref, assetB_dup.GetAsset().asset_a_ref);
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//EXPECT_EQ(assetB.GetAsset().asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
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//EXPECT_EQ(assetB.GetAsset().asset_a_ref, assetB_dup.GetAsset().asset_a_ref);
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EXPECT_EQ(assetB.GetAsset().asset_a_refs,
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(eastl::vector<SoftReference<AssetA>> {SoftReference<AssetA> {assetA.GetHeader().uuid},
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SoftReference<AssetA> {assetAA.GetHeader().uuid}}));
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EXPECT_EQ(assetB.GetAsset().asset_a_refs, assetB_dup.GetAsset().asset_a_refs);
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//EXPECT_EQ(assetB.GetAsset().asset_a_refs,
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// (eastl::vector<SoftReference<AssetA>> {SoftReference<AssetA> {assetA.GetHeader().uuid},
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// SoftReference<AssetA> {assetAA.GetHeader().uuid}}));
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//EXPECT_EQ(assetB.GetAsset().asset_a_refs, assetB_dup.GetAsset().asset_a_refs);
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}
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/****************************************************************************************/
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@@ -153,9 +153,9 @@ TEST_F(AssetFixture, AssetCTests)
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AssetB assetB;
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assetB.SetName(nameB);
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assetB.SetVersion(versionB);
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assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
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SoftReference<AssetA> {assetAA.GetHeader().uuid}};
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//assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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//assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
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// SoftReference<AssetA> {assetAA.GetHeader().uuid}};
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constexpr eastl::string_view nameC = "General";
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constexpr std::uint32_t versionC = 1;
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@@ -163,11 +163,11 @@ TEST_F(AssetFixture, AssetCTests)
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AssetC assetC;
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assetC.SetName(nameC);
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assetC.SetVersion(versionC);
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assetC.GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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assetC.GetAsset().inner_table->asset_a_refs = {HardReference<AssetA> {assetA.GetHeader().uuid},
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HardReference<AssetA> {assetAA.GetHeader().uuid}};
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assetC.GetAsset().asset_b_ref = HardReference<AssetB> {assetB.GetHeader().uuid};
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assetC.GetAsset().asset_b_refs = {SoftReference<AssetB> {assetB.GetHeader().uuid}};
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//assetC.GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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//assetC.GetAsset().inner_table->asset_a_refs = {HardReference<AssetA> {assetA.GetHeader().uuid},
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// HardReference<AssetA> {assetAA.GetHeader().uuid}};
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//assetC.GetAsset().asset_b_ref = HardReference<AssetB> {assetB.GetHeader().uuid};
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//assetC.GetAsset().asset_b_refs = {SoftReference<AssetB> {assetB.GetHeader().uuid}};
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const eastl::vector<std::byte> test = assetC.Save();
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@@ -187,19 +187,19 @@ TEST_F(AssetFixture, AssetCTests)
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EXPECT_EQ(assetC.GetHeader().version, versionC);
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EXPECT_EQ(assetC.GetHeader().version, assetC_dup.GetHeader().version);
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EXPECT_EQ(assetC.GetAsset().asset_b_ref, HardReference<AssetB> {assetB.GetHeader().uuid});
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EXPECT_EQ(assetC.GetAsset().asset_b_ref, assetC_dup.GetAsset().asset_b_ref);
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//EXPECT_EQ(assetC.GetAsset().asset_b_ref, HardReference<AssetB> {assetB.GetHeader().uuid});
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//EXPECT_EQ(assetC.GetAsset().asset_b_ref, assetC_dup.GetAsset().asset_b_ref);
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EXPECT_EQ(assetC.GetAsset().asset_b_refs,
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(eastl::vector<SoftReference<AssetB>> {SoftReference<AssetB> {assetB.GetHeader().uuid}}));
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EXPECT_EQ(assetC.GetAsset().asset_b_refs, assetC_dup.GetAsset().asset_b_refs);
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//EXPECT_EQ(assetC.GetAsset().asset_b_refs,
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// (eastl::vector<SoftReference<AssetB>> {SoftReference<AssetB> {assetB.GetHeader().uuid}}));
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//EXPECT_EQ(assetC.GetAsset().asset_b_refs, assetC_dup.GetAsset().asset_b_refs);
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, assetC_dup.GetAsset().inner_table->asset_a_ref);
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//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
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//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, assetC_dup.GetAsset().inner_table->asset_a_ref);
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs,
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(eastl::vector<HardReference<AssetA>> {HardReference<AssetA> {assetA.GetHeader().uuid},
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HardReference<AssetA> {assetAA.GetHeader().uuid}}));
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs, assetC_dup.GetAsset().inner_table->asset_a_refs);
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//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs,
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// (eastl::vector<HardReference<AssetA>> {HardReference<AssetA> {assetA.GetHeader().uuid},
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// HardReference<AssetA> {assetAA.GetHeader().uuid}}));
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//EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs, assetC_dup.GetAsset().inner_table->asset_a_refs);
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}
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} // namespace Bigfoot
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