AssetContainer
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@@ -6,8 +6,6 @@
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*********************************************************************/
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#include <Engine/Asset/Asset.hpp>
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#include <Utils/TargetMacros.h>
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#include <EngineTests/Asset/AssetA.hpp>
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#include <EngineTests/Asset/AssetB.hpp>
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#include <EngineTests/Asset/AssetC.hpp>
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@@ -40,19 +38,19 @@ TEST_F(AssetFixture, AssetATests)
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AssetA assetA_dup {test};
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EXPECT_EQ(assetA.GetHeader().uuid, assetA_dup.GetHeader().uuid);
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EXPECT_EQ(assetA.Header().uuid, assetA_dup.Header().uuid);
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EXPECT_EQ(assetA.GetHeader().type_id, AssetA::GetTypeID());
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EXPECT_EQ(assetA.GetHeader().type_id, assetA_dup.GetHeader().type_id);
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EXPECT_EQ(assetA.Header().type_id, AssetA::TypeID());
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EXPECT_EQ(assetA.Header().type_id, assetA_dup.Header().type_id);
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EXPECT_EQ(assetA.GetHeader().type_name, AssetA::GetTypeName());
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EXPECT_EQ(assetA.GetHeader().type_name, assetA_dup.GetHeader().type_name);
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EXPECT_EQ(assetA.Header().type_name, AssetA::TypeName());
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EXPECT_EQ(assetA.Header().type_name, assetA_dup.Header().type_name);
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EXPECT_EQ(assetA.GetHeader().name, name);
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EXPECT_EQ(assetA.GetHeader().name, assetA_dup.GetHeader().name);
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EXPECT_EQ(assetA.Header().name, name);
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EXPECT_EQ(assetA.Header().name, assetA_dup.Header().name);
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EXPECT_EQ(assetA.GetHeader().version, version);
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EXPECT_EQ(assetA.GetHeader().version, assetA_dup.GetHeader().version);
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EXPECT_EQ(assetA.Header().version, version);
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EXPECT_EQ(assetA.Header().version, assetA_dup.Header().version);
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EXPECT_EQ(assetA.GetAsset().health, health);
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EXPECT_EQ(assetA.GetAsset().health, assetA_dup.GetAsset().health);
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@@ -93,34 +91,34 @@ TEST_F(AssetFixture, AssetBTests)
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AssetB assetB;
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assetB.SetName(nameB);
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assetB.SetVersion(versionB);
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assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
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SoftReference<AssetA> {assetAA.GetHeader().uuid}};
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assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.Header().uuid};
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assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.Header().uuid},
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SoftReference<AssetA> {assetAA.Header().uuid}};
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const eastl::vector<std::byte> test = assetB.Save();
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AssetB assetB_dup {test};
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EXPECT_EQ(assetB.GetHeader().uuid, assetB_dup.GetHeader().uuid);
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EXPECT_EQ(assetB.Header().uuid, assetB_dup.Header().uuid);
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EXPECT_EQ(assetB.GetHeader().type_id, AssetB::GetTypeID());
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EXPECT_EQ(assetB.GetHeader().type_id, assetB_dup.GetHeader().type_id);
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EXPECT_EQ(assetB.Header().type_id, AssetB::TypeID());
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EXPECT_EQ(assetB.Header().type_id, assetB_dup.Header().type_id);
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EXPECT_EQ(assetB.GetHeader().type_name, AssetB::GetTypeName());
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EXPECT_EQ(assetB.GetHeader().type_name, assetB_dup.GetHeader().type_name);
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EXPECT_EQ(assetB.Header().type_name, AssetB::TypeName());
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EXPECT_EQ(assetB.Header().type_name, assetB_dup.Header().type_name);
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EXPECT_EQ(assetB.GetHeader().name, nameB);
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EXPECT_EQ(assetB.GetHeader().name, assetB_dup.GetHeader().name);
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EXPECT_EQ(assetB.Header().name, nameB);
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EXPECT_EQ(assetB.Header().name, assetB_dup.Header().name);
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EXPECT_EQ(assetB.GetHeader().version, versionB);
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EXPECT_EQ(assetB.GetHeader().version, assetB_dup.GetHeader().version);
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EXPECT_EQ(assetB.Header().version, versionB);
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EXPECT_EQ(assetB.Header().version, assetB_dup.Header().version);
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EXPECT_EQ(assetB.GetAsset().asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
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EXPECT_EQ(assetB.GetAsset().asset_a_ref, HardReference<AssetA> {assetA.Header().uuid});
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EXPECT_EQ(assetB.GetAsset().asset_a_ref, assetB_dup.GetAsset().asset_a_ref);
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EXPECT_EQ(assetB.GetAsset().asset_a_refs,
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(eastl::vector<SoftReference<AssetA>> {SoftReference<AssetA> {assetA.GetHeader().uuid},
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SoftReference<AssetA> {assetAA.GetHeader().uuid}}));
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(eastl::vector<SoftReference<AssetA>> {SoftReference<AssetA> {assetA.Header().uuid},
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SoftReference<AssetA> {assetAA.Header().uuid}}));
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EXPECT_EQ(assetB.GetAsset().asset_a_refs, assetB_dup.GetAsset().asset_a_refs);
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}
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@@ -156,9 +154,9 @@ TEST_F(AssetFixture, AssetCTests)
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AssetB assetB;
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assetB.SetName(nameB);
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assetB.SetVersion(versionB);
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assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.GetHeader().uuid},
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SoftReference<AssetA> {assetAA.GetHeader().uuid}};
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assetB.GetAsset().asset_a_ref = HardReference<AssetA> {assetA.Header().uuid};
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assetB.GetAsset().asset_a_refs = {SoftReference<AssetA> {assetA.Header().uuid},
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SoftReference<AssetA> {assetAA.Header().uuid}};
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constexpr eastl::string_view nameC = "General";
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constexpr std::uint32_t versionC = 1;
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@@ -166,43 +164,43 @@ TEST_F(AssetFixture, AssetCTests)
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AssetC assetC;
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assetC.SetName(nameC);
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assetC.SetVersion(versionC);
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assetC.GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {assetA.GetHeader().uuid};
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assetC.GetAsset().inner_table->asset_a_refs = {HardReference<AssetA> {assetA.GetHeader().uuid},
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HardReference<AssetA> {assetAA.GetHeader().uuid}};
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assetC.GetAsset().asset_b_ref = HardReference<AssetB> {assetB.GetHeader().uuid};
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assetC.GetAsset().asset_b_refs = {SoftReference<AssetB> {assetB.GetHeader().uuid}};
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assetC.GetAsset().inner_table->asset_a_ref = HardReference<AssetA> {assetA.Header().uuid};
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assetC.GetAsset().inner_table->asset_a_refs = {HardReference<AssetA> {assetA.Header().uuid},
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HardReference<AssetA> {assetAA.Header().uuid}};
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assetC.GetAsset().asset_b_ref = HardReference<AssetB> {assetB.Header().uuid};
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assetC.GetAsset().asset_b_refs = {SoftReference<AssetB> {assetB.Header().uuid}};
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const eastl::vector<std::byte> test = assetC.Save();
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AssetC assetC_dup {test};
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EXPECT_EQ(assetC.GetHeader().uuid, assetC_dup.GetHeader().uuid);
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EXPECT_EQ(assetC.Header().uuid, assetC_dup.Header().uuid);
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EXPECT_EQ(assetC.GetHeader().type_id, AssetC::GetTypeID());
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EXPECT_EQ(assetC.GetHeader().type_id, assetC_dup.GetHeader().type_id);
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EXPECT_EQ(assetC.Header().type_id, AssetC::TypeID());
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EXPECT_EQ(assetC.Header().type_id, assetC_dup.Header().type_id);
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EXPECT_EQ(assetC.GetHeader().type_name, AssetC::GetTypeName());
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EXPECT_EQ(assetC.GetHeader().type_name, assetC_dup.GetHeader().type_name);
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EXPECT_EQ(assetC.Header().type_name, AssetC::TypeName());
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EXPECT_EQ(assetC.Header().type_name, assetC_dup.Header().type_name);
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EXPECT_EQ(assetC.GetHeader().name, nameC);
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EXPECT_EQ(assetC.GetHeader().name, assetC_dup.GetHeader().name);
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EXPECT_EQ(assetC.Header().name, nameC);
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EXPECT_EQ(assetC.Header().name, assetC_dup.Header().name);
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EXPECT_EQ(assetC.GetHeader().version, versionC);
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EXPECT_EQ(assetC.GetHeader().version, assetC_dup.GetHeader().version);
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EXPECT_EQ(assetC.Header().version, versionC);
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EXPECT_EQ(assetC.Header().version, assetC_dup.Header().version);
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EXPECT_EQ(assetC.GetAsset().asset_b_ref, HardReference<AssetB> {assetB.GetHeader().uuid});
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EXPECT_EQ(assetC.GetAsset().asset_b_ref, HardReference<AssetB> {assetB.Header().uuid});
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EXPECT_EQ(assetC.GetAsset().asset_b_ref, assetC_dup.GetAsset().asset_b_ref);
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EXPECT_EQ(assetC.GetAsset().asset_b_refs,
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(eastl::vector<SoftReference<AssetB>> {SoftReference<AssetB> {assetB.GetHeader().uuid}}));
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(eastl::vector<SoftReference<AssetB>> {SoftReference<AssetB> {assetB.Header().uuid}}));
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EXPECT_EQ(assetC.GetAsset().asset_b_refs, assetC_dup.GetAsset().asset_b_refs);
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, HardReference<AssetA> {assetA.GetHeader().uuid});
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, HardReference<AssetA> {assetA.Header().uuid});
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_ref, assetC_dup.GetAsset().inner_table->asset_a_ref);
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs,
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(eastl::vector<HardReference<AssetA>> {HardReference<AssetA> {assetA.GetHeader().uuid},
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HardReference<AssetA> {assetAA.GetHeader().uuid}}));
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(eastl::vector<HardReference<AssetA>> {HardReference<AssetA> {assetA.Header().uuid},
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HardReference<AssetA> {assetAA.Header().uuid}}));
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EXPECT_EQ(assetC.GetAsset().inner_table->asset_a_refs, assetC_dup.GetAsset().inner_table->asset_a_refs);
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}
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} // namespace Bigfoot
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