Fix Increment/Decrement mixup
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@@ -103,7 +103,7 @@ class HardReference
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// Acquire always happens before Release, so slot key should be valid
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if (ASSET* asset = assetContainer->Get(m_slotKey))
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{
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asset->IncrementHardRefCount();
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asset->DecrementHardRefCount();
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}
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}
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}
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