SlotMap impl and tests
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This commit is contained in:
2026-05-15 22:59:30 +02:00
parent 65727753c0
commit 09ff240423
2 changed files with 587 additions and 75 deletions

View File

@@ -15,24 +15,38 @@
namespace Bigfoot
{
template<class TYPE, class VERSION_TYPE = std::uint32_t>
template<class TYPE,
class VERSION_TYPE = std::uint32_t,
class INDEX_TYPE = std::uint32_t,
std::enable_if_t<std::is_integral_v<VERSION_TYPE> && std::is_integral_v<INDEX_TYPE>, bool> = true>
class SlotMap
{
public:
class SlotKey
{
public:
using IndexType = std::uint32_t;
using IndexType = INDEX_TYPE;
using VersionType = VERSION_TYPE;
static constexpr VersionType MAX_VERSION = std::numeric_limits<VersionType>::max();
private:
static constexpr std::uint32_t VERSION_BIT_COUNT = sizeof(VersionType) *
std::numeric_limits<unsigned char>::digits;
static constexpr std::uint32_t INDEX_BIT_COUNT = sizeof(IndexType) * std::numeric_limits<unsigned char>::digits;
static_assert(VERSION_BIT_COUNT + INDEX_BIT_COUNT <= 64,
"We cant construct a 64 bit key from the given Version and Index types!");
static constexpr std::uint64_t INDEX_MASK = (static_cast<std::uint64_t>(1) << INDEX_BIT_COUNT) - 1;
public:
static constexpr VersionType INVALID_VERSION = 0;
static constexpr IndexType MAX_INDEX = std::numeric_limits<IndexType>::max();
SlotKey(const VersionType p_version, const IndexType p_index)
SlotKey(const VersionType p_version, const IndexType p_index):
m_key((static_cast<std::uint64_t>(p_version) << INDEX_BIT_COUNT) |
(static_cast<std::uint64_t>(p_index) & INDEX_MASK))
{
m_key = (static_cast<std::uint64_t>(p_version) << 32) | p_index;
}
SlotKey():
@@ -45,25 +59,27 @@ class SlotMap
~SlotKey() = default;
bool IsValid() const
bool Valid() const
{
return GetVersion() != INVALID_VERSION;
return Version() != INVALID_VERSION;
}
VersionType GetVersion() const
VersionType Version() const
{
return static_cast<VersionType>(m_key >> 32);
return static_cast<VersionType>(m_key >> INDEX_BIT_COUNT);
}
IndexType GetIndex() const
IndexType Index() const
{
constexpr std::uint64_t indexMask = 0x00000000FFFFFFFF;
return static_cast<IndexType>(m_key & indexMask);
return static_cast<IndexType>(m_key & INDEX_MASK);
}
SlotKey& operator=(const SlotKey& p_slotKey) = default;
SlotKey& operator=(SlotKey&& p_slotKey) = default;
[[nodiscard]]
bool operator==(const SlotKey& p_other) const = default;
private:
std::uint64_t m_key;
};
@@ -84,22 +100,22 @@ class SlotMap
{
ASSERT(UtilsAssertHandler, m_data.size() < SlotKey::MAX_INDEX, "Too many elements for SlotMap!");
const typename SlotKey::IndexType dataIndex = static_cast<typename SlotKey::IndexType>(m_data.size());
const typename SlotKey::IndexType dataIndex = static_cast<SlotKey::IndexType>(m_data.size());
m_data.emplace_back(std::forward<ARGS>(p_args)...);
if (HasFreeSlots())
{
const typename SlotKey::IndexType slotIndex = m_freeSlotHead;
m_freeSlotHead = m_slots[slotIndex].GetIndex();
m_freeSlotHead = m_slots[slotIndex].Index();
m_slots[slotIndex] = SlotKey {m_slots[slotIndex].GetVersion(), dataIndex};
m_slots[slotIndex] = SlotKey {m_slots[slotIndex].Version(), dataIndex};
m_dataToSlots.push_back(slotIndex);
return SlotKey {m_slots[slotIndex].GetVersion(), slotIndex};
return SlotKey {m_slots[slotIndex].Version(), slotIndex};
}
const typename SlotKey::IndexType slotIndex = static_cast<typename SlotKey::IndexType>(m_slots.size());
const typename SlotKey::IndexType slotIndex = static_cast<SlotKey::IndexType>(m_slots.size());
m_slots.emplace_back(1, dataIndex);
m_dataToSlots.push_back(slotIndex);
@@ -113,45 +129,35 @@ class SlotMap
return;
}
const typename SlotKey::IndexType dataIndex = m_slots[p_slotKey.GetIndex()].GetIndex();
const typename SlotKey::IndexType dataIndex = m_slots[p_slotKey.Index()].Index();
m_data.erase_unsorted(m_data.begin() + dataIndex);
m_dataToSlots.erase_unsorted(m_dataToSlots.begin() + dataIndex);
if (dataIndex < m_data.size())
{
m_slots[m_dataToSlots[dataIndex]] = SlotKey {m_slots[m_dataToSlots[dataIndex]].GetVersion(), dataIndex};
m_slots[m_dataToSlots[dataIndex]] = SlotKey {m_slots[m_dataToSlots[dataIndex]].Version(), dataIndex};
}
const typename SlotKey::VersionType nextVersion = p_slotKey.GetVersion() + 1;
if (nextVersion == SlotKey::INVALID_VERSION)
{
m_slots[p_slotKey.GetIndex()] = SlotKey {SlotKey::INVALID_VERSION, 0};
return;
}
m_slots[p_slotKey.GetIndex()] = SlotKey {nextVersion, m_freeSlotHead};
m_freeSlotHead = p_slotKey.GetIndex();
RecycleSlot(p_slotKey.Version() + 1, p_slotKey.Index());
}
[[nodiscard]]
bool Has(const SlotKey p_slotKey) const
{
return p_slotKey.GetIndex() < m_data.size() &&
p_slotKey.GetVersion() == m_slots[p_slotKey.GetIndex()].GetVersion();
return p_slotKey.Index() < m_slots.size() && p_slotKey.Version() == m_slots[p_slotKey.Index()].Version();
}
[[nodiscard]]
TYPE* Get(const SlotKey p_slotKey)
{
return Has(p_slotKey) ? &m_data[m_slots[p_slotKey.GetIndex()].GetIndex()] : nullptr;
return Has(p_slotKey) ? &m_data[m_slots[p_slotKey.Index()].Index()] : nullptr;
}
[[nodiscard]]
const TYPE* Get(const SlotKey p_slotKey) const
{
return Has(p_slotKey) ? &m_data[m_slots[p_slotKey.GetIndex()].GetIndex()] : nullptr;
return Has(p_slotKey) ? &m_data[m_slots[p_slotKey.Index()].Index()] : nullptr;
}
void Reset()
@@ -162,6 +168,114 @@ class SlotMap
m_freeSlotHead = std::numeric_limits<typename SlotKey::IndexType>::max();
}
void Clear()
{
for (const typename eastl::vector<TYPE>::size_type slotIndex: m_dataToSlots)
{
RecycleSlot(m_slots[slotIndex].Version() + 1, static_cast<SlotKey::IndexType>(slotIndex));
}
m_data.clear();
m_dataToSlots.clear();
}
[[nodiscard]]
eastl::vector<TYPE>::size_type Size() const
{
return m_data.size();
}
[[nodiscard]]
eastl::vector<TYPE>::size_type Capacity() const
{
return m_data.capacity();
}
[[nodiscard]]
eastl::vector<TYPE>::size_type Empty() const
{
return m_data.empty();
}
void Reserve(const eastl::vector<TYPE>::size_type p_size)
{
m_data.reserve(p_size);
m_dataToSlots.reserve(p_size);
m_slots.reserve(p_size);
}
[[nodiscard]]
eastl::vector<TYPE>::iterator begin()
{
return m_data.begin();
}
[[nodiscard]]
eastl::vector<TYPE>::iterator end()
{
return m_data.end();
}
[[nodiscard]]
eastl::vector<TYPE>::const_iterator begin() const
{
return m_data.begin();
}
[[nodiscard]]
eastl::vector<TYPE>::const_iterator end() const
{
return m_data.end();
}
[[nodiscard]]
eastl::vector<TYPE>::reverse_iterator rbegin()
{
return m_data.rbegin();
}
[[nodiscard]]
eastl::vector<TYPE>::reverse_iterator rend()
{
return m_data.rend();
}
[[nodiscard]]
eastl::vector<TYPE>::const_reverse_iterator rbegin() const
{
return m_data.rbegin();
}
[[nodiscard]]
eastl::vector<TYPE>::const_reverse_iterator rend() const
{
return m_data.rend();
}
[[nodiscard]]
eastl::vector<TYPE>::const_iterator cbegin() const
{
return m_data.cbegin();
}
[[nodiscard]]
eastl::vector<TYPE>::const_iterator cend() const
{
return m_data.cend();
}
[[nodiscard]]
eastl::vector<TYPE>::const_reverse_iterator crbegin() const
{
return m_data.crbegin();
}
[[nodiscard]]
eastl::vector<TYPE>::const_reverse_iterator crend() const
{
return m_data.crend();
}
SlotMap& operator=(const SlotMap& p_slotMap) = default;
SlotMap& operator=(SlotMap&& p_slotMap) = default;
@@ -172,12 +286,24 @@ class SlotMap
return m_freeSlotHead != std::numeric_limits<typename SlotKey::IndexType>::max();
}
void RecycleSlot(const SlotKey::VersionType p_version, const SlotKey::IndexType p_slotIndex)
{
if (p_version == SlotKey::INVALID_VERSION)
{
m_slots[p_slotIndex] = SlotKey {SlotKey::INVALID_VERSION, 0};
return;
}
m_slots[p_slotIndex] = SlotKey {p_version, m_freeSlotHead};
m_freeSlotHead = p_slotIndex;
}
eastl::vector<TYPE> m_data;
eastl::vector<SlotKey> m_slots;
eastl::vector<typename eastl::vector<TYPE>::size_type> m_dataToSlots;
typename SlotKey::IndexType m_freeSlotHead;
SlotKey::IndexType m_freeSlotHead;
};
} // namespace Bigfoot

View File

@@ -10,65 +10,451 @@
namespace Bigfoot
{
class SlotKeyFixture: public ::testing::Test
{
protected:
};
/****************************************************************************************/
TEST_F(SlotKeyFixture, DefaultSlotKeyIsInvalid)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
SlotMap<std::uint32_t>::SlotKey slotKey {};
EXPECT_FALSE(slotKey.Valid());
EXPECT_EQ(slotKey.Version(), index);
EXPECT_EQ(slotKey.Index(), version);
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Valid_ShouldReturnTrueIfTheSlotKeyIsValid)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 1;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_TRUE(slotKey.Valid());
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Valid_ShouldReturnFalseIfTheSlotKeyIsValid)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_FALSE(slotKey.Valid());
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Version_ShouldReturnTheVersion)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 42;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_EQ(slotKey.Version(), version);
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Index_ShouldReturnTheIndex)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 42;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_EQ(slotKey.Index(), index);
}
/****************************************************************************************/
class SlotMapFixture: public ::testing::Test
{
protected:
SlotMap<std::uint32_t> m_slotMap;
using SlotMapVersion = std::uint8_t;
using SlotMapIndex = std::uint32_t;
SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex> m_slotMap;
};
TEST_F(SlotMapFixture, Insert)
/****************************************************************************************/
TEST_F(SlotMapFixture, Insert_ShouldReturnAValidSlotKey)
{
const SlotMap<std::uint32_t>::SlotKey firstKey = m_slotMap.Insert(64);
const SlotMap<std::uint32_t>::SlotKey secondKey = m_slotMap.Insert(2);
const SlotMap<std::uint32_t>::SlotKey thirdKey = m_slotMap.Insert(42);
m_slotMap.Remove(secondKey);
m_slotMap.Remove(firstKey);
const SlotMap<std::uint32_t>::SlotKey fourthKey = m_slotMap.Insert(3);
const SlotMap<std::uint32_t>::SlotKey fifthKey = m_slotMap.Insert(65);
EXPECT_FALSE(m_slotMap.Has(firstKey));
EXPECT_FALSE(m_slotMap.Has(secondKey));
EXPECT_TRUE(m_slotMap.Has(thirdKey));
EXPECT_TRUE(m_slotMap.Has(fourthKey));
EXPECT_TRUE(m_slotMap.Has(fifthKey));
EXPECT_FALSE(m_slotMap.Has(SlotMap<std::uint32_t>::SlotKey {}));
EXPECT_FALSE(m_slotMap.Has(SlotMap<std::uint32_t>::SlotKey {1, 4}));
EXPECT_EQ(m_slotMap.Get(firstKey), nullptr);
EXPECT_EQ(m_slotMap.Get(secondKey), nullptr);
EXPECT_EQ(*m_slotMap.Get(thirdKey), 42);
EXPECT_EQ(*m_slotMap.Get(fourthKey), 3);
EXPECT_EQ(*m_slotMap.Get(fifthKey), 65);
EXPECT_EQ(m_slotMap.Get(SlotMap<std::uint32_t>::SlotKey {}), nullptr);
EXPECT_EQ(m_slotMap.Get(SlotMap<std::uint32_t>::SlotKey {1, 4}), nullptr);
const auto slotKey = m_slotMap.Insert(42);
EXPECT_TRUE(slotKey.Valid());
}
TEST(SlotMap, VersionOverflowDeactivatesSlot)
{
SlotMap<std::uint32_t, std::uint8_t> slotMap;
/****************************************************************************************/
SlotMap<std::uint32_t, std::uint8_t>::SlotKey key = slotMap.Insert(1);
for (SlotMap<std::uint32_t, std::uint8_t>::SlotKey::VersionType i = 1;
i < SlotMap<std::uint32_t, std::uint8_t>::SlotKey::MAX_VERSION;
++i)
TEST_F(SlotMapFixture, Insert_ShouldRecycleASlotKeyAfterARemove)
{
slotMap.Remove(key);
const SlotMap<std::uint32_t, std::uint8_t>::SlotKey newKey = slotMap.Insert(1);
EXPECT_EQ(newKey.GetIndex(), key.GetIndex());
const auto slotKey = m_slotMap.Insert(42);
m_slotMap.Remove(slotKey);
const auto secondSlotKey = m_slotMap.Insert(69);
EXPECT_NE(secondSlotKey.Version(), slotKey.Version());
EXPECT_EQ(secondSlotKey.Index(), slotKey.Index());
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Has_ShouldReturnTrueIfTheSlotMapHasTheKey)
{
const auto slotKey = m_slotMap.Insert(42);
EXPECT_TRUE(m_slotMap.Has(slotKey));
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Has_ShouldReturnFalseIfTheSlotMapDoesNotHaveTheKey)
{
const auto slotKey = m_slotMap.Insert(42);
m_slotMap.Remove(slotKey);
EXPECT_FALSE(m_slotMap.Has(slotKey));
EXPECT_FALSE(m_slotMap.Has((SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {1, 22})));
EXPECT_FALSE(m_slotMap.Has((SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {})));
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Remove_ShouldRemoveTheSlotKey)
{
const auto slotKey = m_slotMap.Insert(42);
m_slotMap.Remove(slotKey);
EXPECT_FALSE(m_slotMap.Has(slotKey));
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Remove_ShouldNotRecycleASlotWhenVersionWasExhausted)
{
auto key = m_slotMap.Insert(1);
for (SlotMapVersion i = 1; i < std::numeric_limits<SlotMapVersion>::max(); ++i)
{
m_slotMap.Remove(key);
const auto newKey = m_slotMap.Insert(1);
EXPECT_EQ(newKey.Index(), key.Index());
key = newKey;
}
// Slot is at MAX_VERSION — one more remove should overflow and permanently deactivate it
EXPECT_EQ(key.GetVersion(), (SlotMap<std::uint32_t, std::uint8_t>::SlotKey::MAX_VERSION));
slotMap.Remove(key);
EXPECT_EQ(key.Version(), std::numeric_limits<SlotMapVersion>::max());
m_slotMap.Remove(key);
EXPECT_FALSE(slotMap.Has(key));
EXPECT_FALSE(m_slotMap.Has(key));
// Dead slot must not be recycled; a new insert must allocate a fresh slot index
const SlotMap<std::uint32_t, std::uint8_t>::SlotKey newKey = slotMap.Insert(2);
EXPECT_NE(newKey.GetIndex(), key.GetIndex());
const auto newKey = m_slotMap.Insert(2);
EXPECT_NE(newKey.Index(), key.Index());
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Get_ShouldReturnNullptrForInvalidSlotKeys)
{
const auto slotKey = m_slotMap.Insert(42);
m_slotMap.Remove(slotKey);
const auto validate = [&](auto& p_slotMap)
{
EXPECT_EQ(p_slotMap.Get(slotKey), nullptr);
EXPECT_EQ(p_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {1, 3}), nullptr);
EXPECT_EQ(p_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {}), nullptr);
};
validate(m_slotMap);
const auto& constSlotMap = m_slotMap;
validate(constSlotMap);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Get_ShouldReturnTheValueForValidSlotKeys)
{
const auto slotKey1 = m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69);
const auto slotKey3 = m_slotMap.Insert(28);
const auto slotKey4 = m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2);
const auto validate = [&](auto& p_slotMap)
{
EXPECT_EQ(*p_slotMap.Get(slotKey1), 42);
EXPECT_EQ(*p_slotMap.Get(slotKey3), 28);
EXPECT_EQ(*p_slotMap.Get(slotKey4), 0);
};
validate(m_slotMap);
const auto& constSlotMap = m_slotMap;
validate(constSlotMap);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Reset_ResetsTheSlotMapAndMakesCollisionWithOldSlotKeys)
{
const auto slotKey1 = m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
m_slotMap.Reset();
const auto slotKey5 = m_slotMap.Insert(128);
EXPECT_EQ(slotKey1, slotKey5);
EXPECT_EQ(*m_slotMap.Get(slotKey5), 128);
EXPECT_EQ(*m_slotMap.Get(slotKey1), 128);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Clear_ResetsTheSlotMapAndButGuaranteesNotCollisionWithOldSlotKeys)
{
const auto slotKey1 = m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
m_slotMap.Clear();
const auto slotKey5 = m_slotMap.Insert(128);
EXPECT_NE(slotKey1, slotKey5);
EXPECT_EQ(*m_slotMap.Get(slotKey5), 128);
EXPECT_EQ(m_slotMap.Get(slotKey1), nullptr);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Size_ReturnTheSizeOfTheSlotMap)
{
EXPECT_EQ(m_slotMap.Size(), 0);
std::ignore = m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
EXPECT_EQ(m_slotMap.Size(), 4);
m_slotMap.Remove(slotKey2);
EXPECT_EQ(m_slotMap.Size(), 3);
m_slotMap.Clear();
EXPECT_EQ(m_slotMap.Size(), 0);
std::ignore = m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
EXPECT_EQ(m_slotMap.Size(), 4);
m_slotMap.Reset();
EXPECT_EQ(m_slotMap.Size(), 0);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Empty_ShouldReturnTrueIfTheSlotMapIsEmpty)
{
EXPECT_TRUE(m_slotMap.Empty());
std::ignore = m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
m_slotMap.Clear();
EXPECT_TRUE(m_slotMap.Empty());
std::ignore = m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
m_slotMap.Reset();
EXPECT_TRUE(m_slotMap.Empty());
const auto slotKey9 = m_slotMap.Insert(42);
m_slotMap.Remove(slotKey9);
EXPECT_TRUE(m_slotMap.Empty());
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Empty_ShouldReturnFalseIfTheSlotMapIsNotEmpty)
{
std::ignore = m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
EXPECT_FALSE(m_slotMap.Empty());
m_slotMap.Clear();
std::ignore = m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
EXPECT_FALSE(m_slotMap.Empty());
m_slotMap.Reset();
const auto slotKey9 = m_slotMap.Insert(42);
EXPECT_FALSE(m_slotMap.Empty());
m_slotMap.Remove(slotKey9);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, Iterator)
{
const auto slotKey1 = m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69);
const auto slotKey3 = m_slotMap.Insert(28);
const auto slotKey4 = m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2);
eastl::vector<std::uint32_t> values;
for (auto it = m_slotMap.begin(); it != m_slotMap.end(); ++it)
{
values.push_back(*it);
}
ASSERT_EQ(values.size(), 3);
EXPECT_EQ(values[0], 42);
EXPECT_EQ(values[1], 0);
EXPECT_EQ(values[2], 28);
// The non-const iterator is mutable.
for (std::uint32_t& value: m_slotMap)
{
value += 100;
}
EXPECT_EQ(*m_slotMap.Get(slotKey1), 142);
EXPECT_EQ(*m_slotMap.Get(slotKey3), 128);
EXPECT_EQ(*m_slotMap.Get(slotKey4), 100);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, ConstIterator)
{
std::ignore = m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2);
const auto& constSlotMap = m_slotMap;
eastl::vector<std::uint32_t> values;
for (auto it = constSlotMap.begin(); it != constSlotMap.end(); ++it)
{
values.push_back(*it);
}
ASSERT_EQ(values.size(), 3);
EXPECT_EQ(values[0], 42);
EXPECT_EQ(values[1], 0);
EXPECT_EQ(values[2], 28);
// cbegin/cend yield the same const traversal.
eastl::vector<std::uint32_t> cValues;
for (auto it = m_slotMap.cbegin(); it != m_slotMap.cend(); ++it)
{
cValues.push_back(*it);
}
EXPECT_EQ(values, cValues);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, ReverseIterator)
{
const auto slotKey1 = m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69);
const auto slotKey3 = m_slotMap.Insert(28);
const auto slotKey4 = m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2);
eastl::vector<std::uint32_t> values;
for (auto it = m_slotMap.rbegin(); it != m_slotMap.rend(); ++it)
{
values.push_back(*it);
}
ASSERT_EQ(values.size(), 3);
EXPECT_EQ(values[0], 28);
EXPECT_EQ(values[1], 0);
EXPECT_EQ(values[2], 42);
// The non-const reverse iterator is mutable.
for (auto it = m_slotMap.rbegin(); it != m_slotMap.rend(); ++it)
{
*it += 100;
}
EXPECT_EQ(*m_slotMap.Get(slotKey1), 142);
EXPECT_EQ(*m_slotMap.Get(slotKey3), 128);
EXPECT_EQ(*m_slotMap.Get(slotKey4), 100);
}
/****************************************************************************************/
TEST_F(SlotMapFixture, ConstReverseIterator)
{
std::ignore = m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2);
const auto& constSlotMap = m_slotMap;
eastl::vector<std::uint32_t> values;
for (auto it = constSlotMap.rbegin(); it != constSlotMap.rend(); ++it)
{
values.push_back(*it);
}
ASSERT_EQ(values.size(), 3);
EXPECT_EQ(values[0], 28);
EXPECT_EQ(values[1], 0);
EXPECT_EQ(values[2], 42);
// crbegin/crend yield the same const reverse traversal.
eastl::vector<std::uint32_t> crValues;
for (auto it = m_slotMap.crbegin(); it != m_slotMap.crend(); ++it)
{
crValues.push_back(*it);
}
EXPECT_EQ(values, crValues);
}
} // namespace Bigfoot