Renamed variables
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Bigfoot / Build & Test Debug with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Successful in 6m35s
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Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang (Unity Build: OFF) (push) Successful in 6m37s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang (Unity Build: ON) (push) Successful in 6m30s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang_asan (Unity Build: OFF) (push) Successful in 8m4s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/clang_asan (Unity Build: ON) (push) Successful in 7m53s
Bigfoot / Build & Test Release with ./ConanProfiles/clang (Unity Build: OFF) (push) Successful in 6m27s
Bigfoot / Build & Test Release with ./ConanProfiles/clang (Unity Build: ON) (push) Successful in 6m24s
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Bigfoot / Clang Format Checks (push) Successful in 1m44s
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@@ -66,7 +66,7 @@
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#define ASSET_CONTAINER(AssetType) \
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#define ASSET_CONTAINER(AssetType) \
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namespace Bigfoot \
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namespace Bigfoot \
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{ \
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{ \
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AssetContainer<AssetType> AssetType##Container; \
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AssetContainer<AssetType> g_containerFor##AssetType; \
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const bool inserted##AssetType = g_assetLibrary.Insert(&AssetType##Container); \
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const bool g_insertedContainerFor##AssetType = g_assetLibrary.Insert(&g_containerFor##AssetType); \
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}
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}
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#endif
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#endif
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