include "Engine/BigFile/Asset/AssetHeader.fbs";

namespace Bigfoot.Flat;

attribute "isRef";

struct Ref (isRef)
{
    uuid: UUID;
}

table AssetA
{
    asset_header: AssetHeader;

    health: uint;
    mana: uint;

    refs: [Ref];
    ref: Ref;
}

root_type AssetA;